- Jun 21, 2000
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This is an excerpt from Firing Squad's recent look at Undying. His PIII933/GF2GTS config w/ 1024x768x32 bit color lags? What could cause that?
<< The first thing we noticed about Clive Barker's Undying is its graphical polish. Based on the Unreal engine, Undying reminded us of 1999's Wheel of Time with its use of large textures, and fantastic architecture. Thankfully, Undying's developers appear to have successfully fought the temptation to use the Unreal engine's signature shiny floors and candy-colored lighting. Instead, they focused on expansive architecture and great use of dynamic lighting and shadows. The paintings in the mansion are testament to the game's texturing - they look like they were created by an oil color expert in their style and exquisite detail. >>
<< The overall result is a game that is an early candidate for best graphics of 2001. The only downside to this is that Undying seems to be a system killer. My P3 933 with GeForce 2 GTS gets absolutely bogged down at times, running at 1024x768x32 bit color. Knocking down the resolution to 800x600 made it more tolerable, but it could be another case of an Unreal engine game hating Direct3D. We'll try 16 bit color before the full review comes out and see if that speeds things up. >>
What the heck?
link:
http://firingsquad.gamers.com/games/undyingimpressions/
<< The first thing we noticed about Clive Barker's Undying is its graphical polish. Based on the Unreal engine, Undying reminded us of 1999's Wheel of Time with its use of large textures, and fantastic architecture. Thankfully, Undying's developers appear to have successfully fought the temptation to use the Unreal engine's signature shiny floors and candy-colored lighting. Instead, they focused on expansive architecture and great use of dynamic lighting and shadows. The paintings in the mansion are testament to the game's texturing - they look like they were created by an oil color expert in their style and exquisite detail. >>
<< The overall result is a game that is an early candidate for best graphics of 2001. The only downside to this is that Undying seems to be a system killer. My P3 933 with GeForce 2 GTS gets absolutely bogged down at times, running at 1024x768x32 bit color. Knocking down the resolution to 800x600 made it more tolerable, but it could be another case of an Unreal engine game hating Direct3D. We'll try 16 bit color before the full review comes out and see if that speeds things up. >>
What the heck?
link:
http://firingsquad.gamers.com/games/undyingimpressions/