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Civilization 5 is deeply relaxing

micrometers

Diamond Member
I have figured it out about Civ 5. It is basically a slowly unraveling math equation. As a game it is far inferior to most FPS and RTS games, but at the same time the combination of relaxing orchestral music and a predicatable AI makes it very serene.

A long Civ 5 session makes me feel blank without any feeling.

A long Starcraft 2 session or Team Fortress 2 session leaves me agitated.

The latter two are much better games too, from a game design standpoint.
 
A long Civ 5 session makes me feel blank without any feeling.

A long Starcraft 2 session or Team Fortress 2 session leaves me agitated.

I dunno, having barbarians constantly spawning and attacking from all over the map, throughout the entire game, is pretty agitating if you ask me.
 
I dunno, having barbarians constantly spawning and attacking from all over the map, throughout the entire game, is pretty agitating if you ask me.

Funny thing is I routinely leave my cities undefended for the first 20 or 30 turns, laughing at the barbarian hordes that refuse to actually ATTACK the cities as they get decimated by bombardment.
 
Funny thing is I routinely leave my cities undefended for the first 20 or 30 turns, laughing at the barbarian hordes that refuse to actually ATTACK the cities as they get decimated by bombardment.

It feels like cheating as your troops level up at their expense 🙂
 
I dunno, having barbarians constantly spawning and attacking from all over the map, throughout the entire game, is pretty agitating if you ask me.

it's nowhere near as devious as a protoss player cannon rushing you. RTS games make me edgy b/c you have to be hyper vigilant in them. Civ games are like watching paint dry. Very zen-like. nothingness.
 
Civ 1-4 are/were great games. They're not adrenaline pumping games, but more Strategic and Choices based. I didn't like Civ 5, from playing the Demo.
 
i got it on Steam. played about 8 hours of it and found it enjoyable enough. just havnt havnt felt like getting back into it. In a way it feels a bit off once your get so big, oftentimes it feels like it would prefer i go diplomacy than attack, despite my rediculous sized armies, it became a pain to get them where i needed them to attack. also had issues with finding enough work for some of my resource guys, after building so many places it felt constricted.
 
I get what the op is saying. I played 100s of hours of civ 4 while at college. You can play at your own pace and it doesnt rush on you. Try playing spacechem. It took over civ's role for me. I do have civ 5 and i think its pretty good but havent playwd mich of it

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I just feel that many times that AI isn't that smart. To be honest i would rather try a multiplayer game and see how it feels
 
Why don't you just change the title to I discovered I don't like TBS games? The Civ series is an awesome series of games and none of them are "dumbed down".

Try upping the difficulty chief.
 
is there an auto advance mod? There are times in the game, especially when I'm on track with culture victory, that it becomes like 20 turns of nothing and watching stuff build.
 
Civ 5 isn't that bad. It isn't as bad as people make it out to be.

I did prefer Civ 4 and Civ 2, but I'd rate it above Civ 3. And yes, these types of games are relaxing. I guess that's why I've gone off RTS games. Too much hectic mouse clicking and I'm getting older and just want to relax while playing. It's the same reason I enjoy open world rpg's.
 
It's relaxing until a nation you thought was buddy with you all of a sudden decide to go all out war on your ass, and you are completely caught unprepared all thanks to the wonky, unpredictable AI 🙁
 
I like Civ 5 and think that people tend to confuse complexity with depth. Some of the most strategically challenging games (Go, Checkers, Chess) have relatively simple rule sets.

As far as difficulty goes they did redo the scales and now Prince is the medium setting with no bonuses for either side. A lot of the more casual types mention that they play on Warlord as a holdover from Civ 4 and that's actually a lower difficulty setting here. Personally, I enjoy the Emperor setting with a self-imposed rule of not relying on a navy which the AI is particularly terrible at dealing with even on Deity. The AI's get bonuses on Emperor but not so many that you cannot compete for any of the 5 victory conditions.

The weak points of Civ 5 in my mind are the same things that are wrong with every other turn based strategy game ever. Diplomacy has never been done well and the AI always requires "unfair" bonuses to be competitive. If anything these problems are more pronounced in a TW game like Shogun because you can outplay the AI on the battlefield as well which means in the strategy setting it needs huge advantages to be competitive once you figure out a good strategy.

I always rotate through a few strategy games though (currently: Civ 5, Anno 2070, TW: Shogun) so maybe that makes me more tolerant of shortcomings in some areas.
 
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I have figured out the problem with Civ 5's combat system. I actually like 1 unit 1 tiles quite a bit -- however, the damage scales are problematic IMO.

The issue is that each attack does a minimum of 1 damage. This makes it impossible to have a small well-trained army, since any super unit will be worn down by any number of attackers who do a minimum of 1 damage.

So you are forced to make big armies because of minimum 1 damage. That alone breaks the combat system.
 
I have figured out the problem with Civ 5's combat system. I actually like 1 unit 1 tiles quite a bit -- however, the damage scales are problematic IMO.

The issue is that each attack does a minimum of 1 damage. This makes it impossible to have a small well-trained army, since any super unit will be worn down by any number of attackers who do a minimum of 1 damage.

So you are forced to make big armies because of minimum 1 damage. That alone breaks the combat system.
If you want to win with a single uber unit there are plenty of ways that can be done. You can go Aztec for healing every time your unit kills another unit (upgraded jaguar path), pick Inca for the x2 health per turn, station a unit with the medic perk next to it, etc.

You can also do none of those and take advantage of the single unit per tile to prevent your unit from getting attacked too much in the same turn by using some strategy about where you fight. Mountain ranges are great for a defensive position as is fighting out of your own city. On Emperor difficulty I usually have no more than 4 upgraded ground troops and spec them for Blitz.
 
the only thing that i hate is sometimes i have the impression when it comes to water maps the computer rmains stuck on its island. But to make an overall view i would say the game is the best in its series
 
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