Don't think so (I could be wrong). Mantle would not affect the pathfinding and other AI the game is running.The biggest question I have is if Mantle will allow quicker turn times.
Barely 30FPS tho. 4.5% in 1080P-H, 10.4% in 1080P-U, 10.1% in 1440P and 8.5% in 4K. However the variance can be the factor for the difference.looks like Mantle in 4K which is GPU limited has less of an impact.
in 1080P it's a nice boost for the midrange 280X.
Yeah, I hope we'll get some benchmarks with older/slower CPUs. Mantle vs DX11 in this game is also extra interesting, because Civilization V was one of the few games confirmed to use and benefit from DX11 multithreaded renderingI guess this game's cpu overhead isn't that big of a deal on a 4 Ghz i7. There might be a gain with a slower cpu with lots oh cores.
Thats true. This is the biggest spread I've ever seen between the GTX 980 and the 970. I wonder if clock speed is playing a factor here?It's more interesting that a GTX980 is nearly 30% faster than the GTX970...
You get more frames on pretty much every single mantle game so no idea why you would consider that a failureReference blower R290X with reviewer comments regarding how loud it was...
Dejavu or AT not moving with the times? Seriously, did they test it in Quiet "Default" mode as per usual?
Also, what is with AAA studios messing up multi GPU on release?
Edit: If after all the hype the developers made regarding Mantle, and it doesn't speed up turn times or improve FPS by a good amount, its a failure.
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