Originally posted by: Descartes
Absolutely not. Memorizing lines is more about the opening and perhaps some endgame positions (Lucena position being the primary example, but even that's more of a principle than it is a specific position). The openings are played fairly verbatim at most levels, but at 1300 most really aren't familiar with the openings. Tactical decisions are what make the difference in all but the most advanced players, and this is more about board vision, identifying patterns of potential tactics that can be readily exploited.
Chess is more about dynamic evaluation of positional nuances, the accumulation of small advantages for each side and the exploitation of weaknesses. This could be pawn structure, pieces en prise, underdefended pieces, exposed king, etc. Each is a small advantage (or disadvantage if you're the owner of such a malformed situation), and you have to take advantage.
Suppose there are recognizable and identifyable patterns and suppose those patterns can be exploited. Then, doesn't it pay off to memorize the method of identifying them and exploiting them?Originally posted by: Descartes
identifying patterns of potential tactics that can be readily exploited.
Originally posted by: dullard
Suppose there are recognizable and identifyable patterns and suppose those patterns can be exploited. Then, doesn't it pay off to memorize the method of identifying them and exploiting them?Originally posted by: Descartes
identifying patterns of potential tactics that can be readily exploited.
Originally posted by: JEDI
I like playing chess. I have a lowly rank of 13xx. my goal is to get to 1600.
but it seems everyone i know is reading books, and memorizing lines.
Originally posted by: Descartes
Absolutely not. Memorizing lines is more about the opening and perhaps some endgame positions (Lucena position being the primary example, but even that's more of a principle than it is a specific position). The openings are played fairly verbatim at most levels, but at 1300 most really aren't familiar with the openings. Tactical decisions are what make the difference in all but the most advanced players, and this is more about board vision, identifying patterns of potential tactics that can be readily exploited.
Chess is more about dynamic evaluation of positional nuances, the accumulation of small advantages for each side and the exploitation of weaknesses. This could be pawn structure, pieces en prise, underdefended pieces, exposed king, etc. Each is a small advantage (or disadvantage if you're the owner of such a malformed situation), and you have to take advantage.
Originally posted by: dullard
Suppose there are recognizable and identifyable patterns and suppose those patterns can be exploited. Then, doesn't it pay off to memorize the method of identifying them and exploiting them?Originally posted by: Descartes
identifying patterns of potential tactics that can be readily exploited.
Originally posted by: DaShen
Originally posted by: Descartes
Absolutely not. Memorizing lines is more about the opening and perhaps some endgame positions (Lucena position being the primary example, but even that's more of a principle than it is a specific position). The openings are played fairly verbatim at most levels, but at 1300 most really aren't familiar with the openings. Tactical decisions are what make the difference in all but the most advanced players, and this is more about board vision, identifying patterns of potential tactics that can be readily exploited.
Chess is more about dynamic evaluation of positional nuances, the accumulation of small advantages for each side and the exploitation of weaknesses. This could be pawn structure, pieces en prise, underdefended pieces, exposed king, etc. Each is a small advantage (or disadvantage if you're the owner of such a malformed situation), and you have to take advantage.
You still need to know the opening and end games.
Plus anything past 5 order moves, can get too complicated unless you memorize.
But yeah, intuition is key to be a good player. You have to have skills at the very beginning for the game.
Originally posted by: sao123
is there a book which can teach how to evaluate the board and predict a 3-5 move sequence?
I used to be a 950 player, (which sux) but I could never get better because I couldnt figure out how to evaluate and recognize patterns beyond the basics (skewers, forks, pins, etc), and I could never play more than a 2 move depth.
And I suck at memorizing, I know some opening sequences, but i dont know when, why or how to use them against other openings. My mid game sux, because im a piece exchanger, and i usually lose.
Originally posted by: DaShen
Originally posted by: JEDI
I like playing chess. I have a lowly rank of 13xx. my goal is to get to 1600.
but it seems everyone i know is reading books, and memorizing lines.
Yes, clear intuition only gets you so far. You need to train and recognize very complex 5+order moves to get extremely good and usually that takes memorization.
Yeah, I was only 14XX when I stopped playing, but I figure that is good enough. Why bother with more unless you want to make it a career.
Originally posted by: FoBoT
just remember, the little horseys can't move sideways
Originally posted by: Descartes
Originally posted by: DaShen
Originally posted by: JEDI
I like playing chess. I have a lowly rank of 13xx. my goal is to get to 1600.
but it seems everyone i know is reading books, and memorizing lines.
Yes, clear intuition only gets you so far. You need to train and recognize very complex 5+order moves to get extremely good and usually that takes memorization.
Yeah, I was only 14XX when I stopped playing, but I figure that is good enough. Why bother with more unless you want to make it a career.
That's simply not at all true, and again, it's that thinking that really prevents people from improving. No one memorizes 5+ positions ahead on any complex position. It's simply not possible. The total number of possible games is something like 10^123, so there's no way you're going to remember exact positions for any normal middlegame position. What you do recognize, as preslove said, are basic patterns and relationships, but they still require evaluation in order to avoid zugzwangs, counters that you didn't anticipate, etc.
BTW, I play at about the 1600-1700 level. I can readily beat 1800+ players through CC and OTB, but inevitably my lack of patience is my downfall.
Originally posted by: torpid
Memorizing several key openings and end game mating techniques are the two best things you can do to improve your chess skills as a novice. I don't care how good your positional analysis is, you are going to lose a lot more often than you win if you get out of the opening with a crap position because you don't understand the strategy or basic opening theory. Opening theory is a LOT more than memorization of lines. Opening theory involves what you are trying to accomplish in an opening and what your opponent is trying to prevent.
Your opening affects the middle game and in some cases the end game.
If you don't know the opening you are playing, you won't have a good strategy going into the middle game unless you are incredibly brilliant and can spontaneously discover all the important theory that it took centuries of experimentation to perfect.
Key at the notice level is not only understanding the "good lines" but also the "bad lines" so that you know what to do if your opponent does something stupid.
Originally posted by: Descartes
Everything you just described about openings is true for all positions. Openings are no different than any other positional evaluation. Provided that you have a solid foundation of analysis you can easily make it out of an opening without falling into a trap. You don't need to memorize the lines of Ruy Lopez or understand the theory behind it to realize that something like the Noah's Ark trap is a bad situation; any basic positional evaluation would clearly lead you to understand that it's a very, very basic tactical blunder that's easily countered.
That's obvious enough. If you blunder at any point in a game it's going to effect the rest of it. If I blunder my middlegame my endgame is likely going to be hopeless. Likewise, if you blunder the opening your middlegame will be hopeless, and likely the entire game unless your opponent also blunders. Most games are lost, not won, at the sub-1800-level anyway.
Completely disagree. Most of the openings have little meaning by themselves anyway. It's the systems that took a long time to develop, and that takes years of experience to perfect. You can play the Sicilian, but do you understand it? Not likely, and understanding the theory behind it isn't going to improve your game anymore than just making the best move at any point in the opening.
Again, "bad lines" are bad moves. All of the opening traps exist because people play the openings verbatim and fail to realize why they're making the move. This isn't opening theory, this is basic tactis and positional evaluation. Yes, there is theory behind openings, but most players simply don't benefit novices.
For example, what good is it to explain the nuances of a King's Gambit Accepted if you can't even hang onto your pieces behind the opening. You're going to blunder away a piece in the opening, middlegame and endgame. This is tactics. This is basic chess that no amount of opening theory will address. You can't capitalize on tiny advantages like gain in development, more center space, etc. if you can't even do basic position counting, etc.
To me, learning opening theory before knowing how to evaluate a position is like trying to know physics before learning math. All you're left is with very qualitative evaluation of the game that will surely destroy you when it comes time to actually quantify; in chess, that means actually calculating the position to know whether or not the move is good.
Originally posted by: Descartes
On the topic of openings, I thought I'd give another example to express my point. Most openings exist because the moves are the best moves, not because there's some theory behind it. Let's consider the simplest opening:
1. e4
Controls the center. Frees the queen and king's bishop. A great developing move.
1... e5
Accomplishes the same for black.
2. Nf3
Attacks the e5 pawn and develops a knight in a natural position that maximizes its utility.
2...Nf6
Protects pawn, develops knight.
3. Bc4
This is the Giuoco Piano, a well-known opening. Note that all of these moves have occurred only because they are excellent moves. This attacks the oft-vulnerable f7 pawn and develops the bishop.
3...Nf6
Develops the knight, attacks the e4 pawn in an attempt to control the center, etc. Also prevents an attack along the f-file on the f7 pawn.
4. d3
Another development in the Giuoco Piano. Add another defender to the e4 pawn and the c4 bishop and develops the queen's bishop.
Anyway, you could go on and on like this, and you could do this for the overwhelming number of openings. All of the lines in the opening develop from strong moves, not some abstract theory about what's best. It's only when you get to the more complex openings/systems (e.g. Pirc, Sicilian Dragon, etc.) that theory comes into play; it starts to aberrate from obviously "good" moves and instead makes temporary sacrifices in position or material to gain an advantage elsewhere. For example, the Halloween Gambit gives away an entire minor piece for center play.