- Oct 10, 2000
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I'm not talking about real audio where data is queued and buffered, rather, data should be streamed real-time, as in the case of a live concert. There are a couple of solutions out right now, mainly Cobranet and Ethersound, that uses all aspects of ethernet technology to stream audio.
The main problem of streaming real-time audio is clock synchronization and deterministic data delivery. Ehernet is usually ran at 20/25Mhz and audio at 24.576Mhz, or a lower multiple of that. Added to that is the problem of latency through busy network switches and packet loss.
The main problem of streaming real-time audio is clock synchronization and deterministic data delivery. Ehernet is usually ran at 20/25Mhz and audio at 24.576Mhz, or a lower multiple of that. Added to that is the problem of latency through busy network switches and packet loss.