Cheating in online games....

element

Diamond Member
Oct 9, 1999
4,635
0
0
is lame.

Let's play the lame game....shall we?

I hate when I spot an aimbotter and no one believes me, it's so obvious. Especially in the UT2k4 demo because you can spectate. It's obvious when someone NEVER misses that they must be cheating.

So I called someone an aimbotter in a UT2k4 demo game (not on the Anandtech server) and they were like yeah right....just cause you got owned they must be cheating blah blah....

No I get owned alll the time, I don't suspect a cheater unless I KNOW FOR SURE they never miss.

Here's a video of someone cheating in UT2k4 so don't tell me there are no hacks out for it yet.

Hopefully the full version will be more secure.

Aimbotter

Right click save as.
 

Murphyrulez

Golden Member
Mar 24, 2001
1,890
0
0
Originally posted by: SociallyChallenged
Originally posted by: Savij
Back when I played TFC, I took being a cheater as a compliment.

As do I, when I play the modification Opposing Force for Half Life.

You mean being 'called' a cheater? Or actually being a cheater?
 

Savij

Diamond Member
Nov 12, 2001
4,233
0
71
Originally posted by: Murphyrulez
Originally posted by: SociallyChallenged
Originally posted by: Savij
Back when I played TFC, I took being a cheater as a compliment.

As do I, when I play the modification Opposing Force for Half Life.

You mean being 'called' a cheater? Or actually being a cheater?

I never even learned how to cheat...never felt the need to.
 

element

Diamond Member
Oct 9, 1999
4,635
0
0
Originally posted by: Savij
Back when I played TFC, I took being a cheater as a compliment.

Well I got to admit I once got called a cheater and i have never cheated. But they were noobs and they really sucked. They stood around and hardly moved out of the way when I was shooting at them, headshots are easy when the noobs don't even try and get away.

But if they had seen me play against someone with at least enough skill to try and dodge they would see that i miss once in a while!

In the video you can clearly see he never misses though.

But on the other hand the demo has no security so that's to be expected I guess.
 

Savij

Diamond Member
Nov 12, 2001
4,233
0
71
Originally posted by: element®
Originally posted by: Savij
Back when I played TFC, I took being a cheater as a compliment.

Well I got to admit I once got called a cheater and i have never cheated. But they were noobs and they really sucked. They stood around and hardly moved out of the way when I was shooting at them, headshots are easy when the noobs don't even try and get away.

But if they had seen me play against someone with at least enough skill to try and dodge they would see that i miss once in a while!

In the video you can clearly see he never misses though.

But on the other hand the demo has no security so that's to be expected I guess.


I used to get called a cheater all the time. I think the fact that I never joined a clan and always used retarded names: Napster (this was back in 2000), Captain Dildo, and Player were my fav. names and probably contributed to my looking like a cheater. But I was also was pretty good back then. I only played sniper and I was ranked in the top 600 out of 60,000 snipers in whatever website kept track of WON IDs (can't remember I think that's what they were called) on servers.
 

darkeneddays

Senior member
Jan 10, 2002
439
1
0
From the video it seems pretty obvious the guy is up to something. Besides, what would you expect from someone called "a_cheat"?

I get accused of cheating all the time on MoH. Of course I don't, but people will argue over and over again about it. We get wallhackers more than aimbot on MoH too. They are obvious because they toss nades outside doors you are about to walk through. Not to mention if you spectate them, they will follow people through walls with their target. I never understood the satisfaction involved in cheating online.
 

rival

Diamond Member
Aug 19, 2001
3,490
0
0
wtf, why would someone cheat in a demo ?

keep in mind, some people are simply 'badass' at online games and fps's...
 

Capone

Senior member
Jan 28, 2004
371
0
0
well right now the ut2k4 demo has zero cheat protection. They didn't want to give the hackers a head start on their new protection before the game is released.
 

JonnyBlaze

Diamond Member
May 24, 2001
3,114
1
0
i used to get called a cheater in q2 all the time and i never did.

i really just never missed a rail shot :) i wish i were still that good. altho its fun to get my ass handed to me sometimes

JBlaze
 

darkeneddays

Senior member
Jan 10, 2002
439
1
0
Originally posted by: rival
wtf, why would someone cheat in a demo ?

keep in mind, some people are simply 'badass' at online games and fps's...


This is true, I have suspected people of cheating before just to spectate them and realize they are just godlike, not cheating. Although from the video, when the guy was turning corners his cursor was snapped right onto opponent. Hell, I consider myself pretty good at FPS but even I need a second to line up a shot( Especially if you are using something like the shock rifle as this guy was most of the time).
 

Reliant

Diamond Member
Mar 29, 2001
3,843
0
76
You guys read the convo that's going on in there? That's worth the download itself.
 

TechnoKid

Diamond Member
Feb 12, 2001
5,575
0
0
Aimbot at least, either that or he is making all opponents skins like bright red/green to contrast better against the map textures. Even then he makes every shot, so I say aimbot. He does pause to type however.
 

ThaGrandCow

Diamond Member
Dec 27, 2001
7,956
2
0
In the video you can clearly see he never misses though.

Wrong... about 30 seconds into it he misses twice with the lightning gun. That's as far as I've gotten through the video at the moment.
 

Balt

Lifer
Mar 12, 2000
12,673
482
126
What software makers need to do is include in the software license (that every client agrees to) a stipulation that allows their specific client's registration number to be banned from online play if they are discovered to be cheating (by the software maker's authentication servers).

Pub servers would then have the option to choose to automatically download and ban this list of cheaters from their server, or choose to let them in.

Not sure of the legalities involved, but since game servers are typically run by private individuals and companies, I believe they can ban anyone they want.

I think this is the only way you will ever decrease the number of cheaters. Make their CD key more or less worthless for online play.
 

element

Diamond Member
Oct 9, 1999
4,635
0
0
Originally posted by: Balt
What software makers need to do is include in the software license (that every client agrees to) a stipulation that allows their specific client's registration number to be banned from online play if they are discovered to be cheating (by the software maker's authentication servers).

Pub servers would then have the option to choose to automatically download and ban this list of cheaters from their server, or choose to let them in.

Not sure of the legalities involved, but since game servers are typically run by private individuals and companies, I believe they can ban anyone they want.

I think this is the only way you will ever decrease the number of cheaters. Make their CD key more or less worthless for online play.

Yeah but then they would spend their time stealing other people's CD-keys to circumvent that. No matter what you do someone will find a way around it. but yeah i agree that would cut down on all but the most determined.

BTW as it is you can ban people from your server if you see them cheating. But some of the cheat protection schemes that are in UT2k3 and will be in 2k4 release are pretty good. Except in 2k3 you can go invisible (i don't mean adrenaline kind of invisible I mean really invisible, as in no trace at all.
 

element

Diamond Member
Oct 9, 1999
4,635
0
0
Originally posted by: ThaGrandCow
In the video you can clearly see he never misses though.

Wrong... about 30 seconds into it he misses twice with the lightning gun. That's as far as I've gotten through the video at the moment.

It's not instagib, you can get shot 2 or 3 times and not die. there are health vials and shields all over the map, as well as adrenaline. Are you sure it was a miss or was it a direct hit but a non kill (yet)
 

Balt

Lifer
Mar 12, 2000
12,673
482
126
Originally posted by: element®
Originally posted by: Balt
What software makers need to do is include in the software license (that every client agrees to) a stipulation that allows their specific client's registration number to be banned from online play if they are discovered to be cheating (by the software maker's authentication servers).

Pub servers would then have the option to choose to automatically download and ban this list of cheaters from their server, or choose to let them in.

Not sure of the legalities involved, but since game servers are typically run by private individuals and companies, I believe they can ban anyone they want.

I think this is the only way you will ever decrease the number of cheaters. Make their CD key more or less worthless for online play.

Yeah but then they would spend their time stealing other people's CD-keys to circumvent that. No matter what you do someone will find a way around it. but yeah i agree that would cut down on all but the most determined.

BTW as it is you can ban people from your server if you see them cheating. But some of the cheat protection schemes that are in UT2k3 and will be in 2k4 release are pretty good. Except in 2k3 you can go invisible (i don't mean adrenaline kind of invisible I mean really invisible, as in no trace at all.

I know that admins have the capability to ban cheaters, but the problem is that most admins can't monitor their server 24/7. Not to mention the fact that even if they are banned, a cheater can just go to a few hundred other servers and find one that isn't monitored so heavily. If you are refering to automated banning, then that is a nice feature. The problem still remains, however, that the risk is not great enough for the cheater. Ban him from one server and he doesn't care, ban him from 90% of the servers out there and you will get his attention.

Also IMO there is a big difference between downloading some online cheat and physically stealing someone's CD key. I'd wager that at least 75% of the losers that download cheats wouldn't have the balls to try to steal someone's CD key. Even if they did, they'd run out of one's that they can steal eventually. ;)

I'm not trying to be rude, just trying to make my case that software developers are going to have to up the stakes to curb cheating. Nothing worse than a nice game with some good players being ruined by some jerkoff joining. ;)
 

yukichigai

Diamond Member
Apr 23, 2003
6,404
0
76
I used to get accused of cheating in Tribes. Not a lot, but sometimes. Some of it was skill, but a lot of it was because I had intimate knowledge of the mod I played since, well, I made it. :p In fact the one thing I really worked for in the mod was to eliminate all the cheats to the best of my abilities. (Which in Tribes isn't that hard. Most variables had server-side dominance, not clientside. There was very little you could do to cheat to begin with, beyond the usual see-thru-walls and model-verification-faking risks associated with most every 3d game. Oh yeah, you could track player positions -- so you could hunt someone down -- but not your own aim angle, taking auto-aim out of the picture)

Now other games, yeah, I've seen cheating a lot. Not a lot in UT2k4, but then again I haven't played it as much as I should've. :p Tribes 2 is rampant with auto-aimers, though by virtue of its odd network code they only hit about 60% of the time anyway. I don't get it though. I mean I can understand see-thru-walls or something similar; that still leaves you to hunt them down and kill them. But auto-aim just sort of leaves all the interaction to the computer. It's like observing a bot more than anything. Where's the fun in that?