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Chain World. I can't believe this wasn't posted yet..

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Really must be slowing down ATOT. Friend of mine sent me this. Usually the type of thing I read on here weeks ago. Searched and couldn't find anything.
A little disappointed, but the slow crawl to death has been on for a while now hasn't it..

Anyway:
http://www.wired.com/magazine/2011/07/mf_chainworld/
Game designer Jason Rohrer was challenged to create a game that was also a religion. As with any good game, or any good religion, it came with a set of straightforward rules. Just plug the flash drive containing his creation into your USB port and follow these steps.

  1. Run Chain World via one of the included “run_ChainWorld” launchers.
  2. Start a single-player game and pick “Chain World
  3. Play until you die exactly once.
    3a. Erecting signs with text is forbidden—your works must speak for themselves.
    3b. Suicide is permissible.
  4. Immediately after dying and respawning, quit to the menu.
  5. Allow the world to save.
  6. Exit the game and wait for your launcher to automatically copy Chain World back to the USB stick.
  7. Pass the USB stick to someone else who expresses interest.
  8. Never discuss what you saw or did in Chain World with anyone.
  9. Never play again.
On the morning of February 24, Rohrer took a break from coding and pedaled to the local Best Buy. He paid $19.99 for a 4-gigabyte USB memory stick sheathed in black plastic. The next day he sanded off the memory stick’s logos, giving it a brushed-metal texture that reminded him of something out of Mad Max. Then, using his kids’ acrylics, he painted a unique pattern on both sides, a chain of dots that resembled a piece of Aboriginal art he had seen.
The stick would soon hold a videogame unlike any other ever created. It would exist on the memory stick and nowhere else. According to a set of rules defined by Rohrer, only one person on earth could play the game at a time. The player would modify the game’s environment as they moved through it. Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor—and on and on for years, decades, generations, epochs. In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird. Before Chain World, like religion itself, mutated out of control

This is one of the coolest things I have ever heard of. A brilliant one of a kind chain letter world with horrible potential. Would love to get my hands on it. Though my luck I'd be nuked by zombies before I could do anything of value. C'est la vie.
 
People do this all the time on the Minecraft forums, just zipping and sending the file after death instead of doing it via USB drive.
 
I read the article in the airport a few weeks ago. As it stands now, I believe some douchenozzle got to be second in line, and then tried auctioning off the next places in line, which the creator didn't like, and now I don't think the game is even circulating.
 
I read the article in the airport a few weeks ago. As it stands now, I believe some douchenozzle got to be second in line, and then tried auctioning off the next places in line, which the creator didn't like, and now I don't think the game is even circulating.

The article says the winner is apparently some weird chick who claims to want to bring it back to the original idea.
 
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