- Dec 7, 2011
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Hey thanks for droppin in
This topic seems better suited for the software category but I figured the best audience would be here since CCC/NCP is a software bundled with pretty much everything this sub-forum pertains to.
The CCC has options, as you know, to adjust anti-aliasing, anisotropic filtering, tesselation, and all that jazz. And as you know the games you play have options to adjust these settings as well, usually with values and options that are less, more, or different altogether than what the CCC offers.
I'm curious if anyone knows who supplies the algorithms/*substitute correct term*. Do the game developers construct their own technology to execute an anti-aliasing feature, or does the in-game menu simply reference code to execute anti-aliasing that was provided in the GPU driver? Or does it reference something from the Microsoft API for graphics? Combination of some or all the above? None of the above?
If there are indeed separate code sources to supply something like anti-aliasing, I'd be curious to know how respected dev teams' code for applying anti-aliasing compares to that provided by the AMD driver in terms of performance. Who knows, there might even be a big enough disparity to gain a few fps by choosing one over the other? And not just with anti-aliasing, also with the other features that are duplicated in the game and CCC.
This topic seems better suited for the software category but I figured the best audience would be here since CCC/NCP is a software bundled with pretty much everything this sub-forum pertains to.
The CCC has options, as you know, to adjust anti-aliasing, anisotropic filtering, tesselation, and all that jazz. And as you know the games you play have options to adjust these settings as well, usually with values and options that are less, more, or different altogether than what the CCC offers.
I'm curious if anyone knows who supplies the algorithms/*substitute correct term*. Do the game developers construct their own technology to execute an anti-aliasing feature, or does the in-game menu simply reference code to execute anti-aliasing that was provided in the GPU driver? Or does it reference something from the Microsoft API for graphics? Combination of some or all the above? None of the above?
If there are indeed separate code sources to supply something like anti-aliasing, I'd be curious to know how respected dev teams' code for applying anti-aliasing compares to that provided by the AMD driver in terms of performance. Who knows, there might even be a big enough disparity to gain a few fps by choosing one over the other? And not just with anti-aliasing, also with the other features that are duplicated in the game and CCC.