CCC vs In-Game: Graphic Enhancement Algorithms

AGENT_P6

Member
Dec 7, 2011
36
0
0
Hey thanks for droppin in:)

This topic seems better suited for the software category but I figured the best audience would be here since CCC/NCP is a software bundled with pretty much everything this sub-forum pertains to.

The CCC has options, as you know, to adjust anti-aliasing, anisotropic filtering, tesselation, and all that jazz. And as you know the games you play have options to adjust these settings as well, usually with values and options that are less, more, or different altogether than what the CCC offers.

I'm curious if anyone knows who supplies the algorithms/*substitute correct term*. Do the game developers construct their own technology to execute an anti-aliasing feature, or does the in-game menu simply reference code to execute anti-aliasing that was provided in the GPU driver? Or does it reference something from the Microsoft API for graphics? Combination of some or all the above? None of the above?

If there are indeed separate code sources to supply something like anti-aliasing, I'd be curious to know how respected dev teams' code for applying anti-aliasing compares to that provided by the AMD driver in terms of performance. Who knows, there might even be a big enough disparity to gain a few fps by choosing one over the other? And not just with anti-aliasing, also with the other features that are duplicated in the game and CCC.
 

sublime420ec

Member
Feb 7, 2013
112
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0
well i know when i maxed ccc settings and maxed in game settings it brung my pc to a stand still in the newest medal of honor was getting like 12fps haha with ccc norm and game on ultra i was getting 80-100fps.... so i would keep ccc normal default and just max in game settings might not be relevant to your question just saying.... but messing with ccc settings can bring your pc to a hault that's for sure :p
 
May 14, 2013
36
0
0
Hey thanks for droppin in:)

This topic seems better suited for the software category but I figured the best audience would be here since CCC/NCP is a software bundled with pretty much everything this sub-forum pertains to.

The CCC has options, as you know, to adjust anti-aliasing, anisotropic filtering, tesselation, and all that jazz. And as you know the games you play have options to adjust these settings as well, usually with values and options that are less, more, or different altogether than what the CCC offers.

I'm curious if anyone knows who supplies the algorithms/*substitute correct term*. Do the game developers construct their own technology to execute an anti-aliasing feature, or does the in-game menu simply reference code to execute anti-aliasing that was provided in the GPU driver? Or does it reference something from the Microsoft API for graphics? Combination of some or all the above? None of the above?

If there are indeed separate code sources to supply something like anti-aliasing, I'd be curious to know how respected dev teams' code for applying anti-aliasing compares to that provided by the AMD driver in terms of performance. Who knows, there might even be a big enough disparity to gain a few fps by choosing one over the other? And not just with anti-aliasing, also with the other features that are duplicated in the game and CCC.

I'm very interested to know this as well, as I've tinkered with my own settings but my ability to distinguish differences by eye is less than stellar. Still, it'd be nice to know if there's an "ideal" setup, and whether it varies game to game based on which sources optimize a particular game more effectively.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
As a general rule, I use in game settings first, but if it lacks a setting I want, then I try it in the CCC/NCP.