CBTotal War Attila Benchmark

csbin

Senior member
Feb 4, 2013
907
611
136
http://www.computerbase.de/2015-02/total-war-attila-12-grafikkarten-im-benchmark/




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Hitman928

Diamond Member
Apr 15, 2012
6,651
12,278
136
Interesting results. The nvidia cards frame times look surprisingly bad, but the 290x doesn't seem to have the same issue. These are using nvidia's game ready drivers, right?
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Interesting results. The nvidia cards frame times look surprisingly bad, but the 290x doesn't seem to have the same issue. These are using nvidia's game ready drivers, right?

There isnt any Attila driver release from anyone.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
I read somewhere the Extreme preset was specifically geared towards future GPUs. Seems like the current gen struggle to get 40 FPS at 1080p.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I will grab this when it is under 20 bucks. I have been playing Rome II against this week. Much better and more of a challenge than it used to be. And I am sure once this one is patched it will be great. But not spending 60 out of the gate for it.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
I don't know why anyone tries to draw performance conclusions from day 1 releases. That only matters to those who pre order games.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
The extreme pre set has got 4x msaa. 4x msaa on 10,000 soldiers needs serious performance muscles.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I'm starting to doubt just how well CPU optimized this game is. I the in-game benchmark on my brother's PC (I don't have the game myself). His system is a stock Core 2 Quad Q6600, Radeon HD 5770 1 GB @ 890/1300 MHz, 4 GB of 667 MHZ DDR2 RAM, running at 1440x900 resolution. The game was set to a mixture of performance and quality settings, I won't go too deep into detail on that. The point is, I thought the game was severely CPU limited, because even with everything turned to max performance (and unit size set to low), the in-game benchmark never returned a frame rate higher than around 20. So I bumped up the graphics settings as long as they didn't cause the framerate to drop further.

I just ran the benchmark with Afterburner monitoring in the background, and Afterburner indicated that the CPU cores were being underutilized. All four were active, but they were each fluctuating around 60% usage. Meanwhile the GPU was humming along at about 95% usage. This is unlike Dragon Age Inquisition, where each CPU core was kept at 90% usage or greater. As for other monitors, VRAM usage was around 800-900 MB (I tuned the settings so they wouldn't trigger the game's automatic downgrading to fit VRAM), and system RAM was at around 3-2.5 GB total use. There's just a load of untapped CPU performance in Total War Attila, just sitting there.

DirectX 12 can't get here fast enough.
 

Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
Creative Assembly used to be pioneers, they would make a new engine after every 2 iterations of their Total War games. They have been milking this engine since Empire Total War (it was a great engine for it's time imo) CA has really gone down hill and I will not support another one of their games until they shape up.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
I'm starting to doubt just how well CPU optimized this game is. I the in-game benchmark on my brother's PC (I don't have the game myself). His system is a stock Core 2 Quad Q6600, Radeon HD 5770 1 GB @ 890/1300 MHz, 4 GB of 667 MHZ DDR2 RAM, running at 1440x900 resolution. The game was set to a mixture of performance and quality settings, I won't go too deep into detail on that. The point is, I thought the game was severely CPU limited, because even with everything turned to max performance (and unit size set to low), the in-game benchmark never returned a frame rate higher than around 20. So I bumped up the graphics settings as long as they didn't cause the framerate to drop further.

I just ran the benchmark with Afterburner monitoring in the background, and Afterburner indicated that the CPU cores were being underutilized. All four were active, but they were each fluctuating around 60% usage. Meanwhile the GPU was humming along at about 95% usage. This is unlike Dragon Age Inquisition, where each CPU core was kept at 90% usage or greater. As for other monitors, VRAM usage was around 800-900 MB (I tuned the settings so they wouldn't trigger the game's automatic downgrading to fit VRAM), and system RAM was at around 3-2.5 GB total use. There's just a load of untapped CPU performance in Total War Attila, just sitting there.

DirectX 12 can't get here fast enough.
get a better video card and try it out to be sure.