In a recent thread about MMO's, i start reminiscing again about older MMO's where a few of us miss the days of EQ, UO, etc.
Myself.. I miss the days where MMO's were not made entirely for a casual audience. Where you could not solo to max level. Where you would sometimes spend an hour or more on a waiting list for a popular group camping a specific area for xp. Where there were no seperately instanced zones, but there was a hell of a lot more zones to raid in with a million mobs and minibosses to kill before you finally got to to that boss or dragon.
These days, to turn a profit (i dont blame them), companies have to cater to a larger audience when it comes to MMOs. The larger audience being a casual gamer.
Out of curiosity, how many people would prefer to play a hardcore MMO if one was made?
And i define hardcore by implementing death penalties, 'hell levels' and long long grinding sessions, and the inability to solo to max level. Basically alot of the things Everquest had. It was rare to see 2 players of the same class/level look alike. And you could tell how much one played by the equipment he had. There was always better or equivalent equipment, and something much harder to kill.
I consider casual to be a game like WoW, where you can login and immediately get something accomplished. There are almost no waits, and no server politics. You can immediately go out and solo to the next level quiet efficiently and quickly.
I know there's a lot of debate to be had between what is actually hardcore and what is casual, but i'm not trying to say exactly what one is or what isnt. I'm just curious how many of the gamers here that play MMO's would prefer to play a game again made for the hardcore gamer to succeed instead of looking like his casual counterpart.
Yes, yes.. its always just a game and life goes on. But i always preferred an MMO like EQ
I enjoyed the death penalties and 100 hour Epic quests.
Myself.. I miss the days where MMO's were not made entirely for a casual audience. Where you could not solo to max level. Where you would sometimes spend an hour or more on a waiting list for a popular group camping a specific area for xp. Where there were no seperately instanced zones, but there was a hell of a lot more zones to raid in with a million mobs and minibosses to kill before you finally got to to that boss or dragon.
These days, to turn a profit (i dont blame them), companies have to cater to a larger audience when it comes to MMOs. The larger audience being a casual gamer.
Out of curiosity, how many people would prefer to play a hardcore MMO if one was made?
And i define hardcore by implementing death penalties, 'hell levels' and long long grinding sessions, and the inability to solo to max level. Basically alot of the things Everquest had. It was rare to see 2 players of the same class/level look alike. And you could tell how much one played by the equipment he had. There was always better or equivalent equipment, and something much harder to kill.
I consider casual to be a game like WoW, where you can login and immediately get something accomplished. There are almost no waits, and no server politics. You can immediately go out and solo to the next level quiet efficiently and quickly.
I know there's a lot of debate to be had between what is actually hardcore and what is casual, but i'm not trying to say exactly what one is or what isnt. I'm just curious how many of the gamers here that play MMO's would prefer to play a game again made for the hardcore gamer to succeed instead of looking like his casual counterpart.
Yes, yes.. its always just a game and life goes on. But i always preferred an MMO like EQ
