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Castle Crashers FINALLY gets patched

Queasy

Moderator<br>Console Gaming
Holy Crap - the game and the known issue have only been around since August.

I just heard from Emil that Microsoft has approved our Title Update and will be going live with it around 2 am (Pacific Coast time) on Wednesday.

That's right, Title Update late tonight :!: :!: :!: 😀 😀 😀

We'll be making a detailed Dev Blog post tomorrow outlining the specifics (and before that a Preview in the members only "Dev Blog Preview" section of the forums).
 
Painfully enough I read most of the link posted here but really didn't see what was all being fixed, anyone have that info?
 
Originally posted by: mc866
Painfully enough I read most of the link posted here but really didn't see what was all being fixed, anyone have that info?

In the link, Behemoth says they are going to put up a blog post later today stating all the things that got fixed. They haven't put up the post yet.
 
Some of the fixes

# Saved data loss issues
# Quick Match/Custom Match multiplayer games not working/displaying error messages
# Xbox LIVE games dropping unexpectedly
# Arena Master achievement will now unlock after any mixed arena matches.
# Overall network performance improvements
# A few crash bugs
# NXE related issues
# Max experience cap lifted
# Boomerang exploit is now resolved
# Alien Hominid can now drop the pitchfork!

There are other issues as well and I?ll be gathering the full list and making another update as soon as I can gather all the info together. On behalf of everyone here at The Behemoth I want to thank those who helped out with awesome feedback and support. Although we couldn?t give you daily updates or an exclusive look into the inner workings of how a title update is developed and released we hope that the information that was provided helped inform everyone a little bit more on the process. Thanks again, and we hope you all have a safe holiday break!
 
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