Carmack Doom III and the current generation of video cards

Whizzy

Senior member
Oct 11, 1999
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I found this very interesting article at voodooextreme, i went completely dumb reading the article coz I didn't understand much but :



<< The ideal card for DOOM hasn't shipped yet, but there are a couple good candidates just over the horizon. The existing cards stack up like this:

Nvidia GeForce[2]: We are using these as our primary development platform. I play some tricks with the register combiners to get a bit better quality than would be possible with a generic dual texture accelerator.

ATI Radeon: All features work properly, but I needed to disable some things in the driver. I will be working with ATI to make sure everything works as well as possible. The third texture unit will allow the general lighting path to operate a bit more efficiently than on a GeForce. Lacking the extra math of the register combiners, the specular highlights don't look as good as on a GeForce.
>>




Hmm... still not enough features for DOOM III

I want that game badly ;)

The link to the article
 

Sunner

Elite Member
Oct 9, 1999
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Lets see, da man says Quake3 doesnt look good, cause the engine is focused on speed, yet it looks much better than UT which is clearly not focused on speed.
Cant wait to see what the Doom III engine will look like, using all the current vid card features, plus a bunch of new ones, and not being focused on speed, but eye candy :)
 

Doctorweir

Golden Member
Sep 20, 2000
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Hmmm...I don't agree Q3 looks nicer than UT. Every engine has its advantages and disadvantages (the explosions in UT e.g. are unbeatable).
However a firend just mailed to me that on his new Geforce2 MX (Guillemot) UT is pretty slow and ugly...perhaps Glide is the only acceptable solution for UT ;)
But let's wait for Doom 3 and see...
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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Can't wait to see what more he had to say in the next installment. GF based boards are looking better then Radeons, hmmm.

Doctorweir-

&quot;However a firend just mailed to me that on his new Geforce2 MX (Guillemot) UT is pretty slow and ugly...perhaps Glide is the only acceptable solution for UT&quot;

As of right now, UT is much better looking on a GF2MX then a V5, honestly. You just need to enable S3TC under OpenGL using the &quot;hacked&quot; patch that has been released. Not only is it significantly better looking then D3D UT, it also runs quite a bit faster.
 

RoboTECH

Platinum Member
Jun 16, 2000
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Ben, the problem is that you have to use the 402 &quot;patch&quot;, which is not able to play most mods, and will be problematic online at many servers.

B-/

and you forget, the 5500 can do OGL too. :)
 

hans007

Lifer
Feb 1, 2000
20,212
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i think the q3a engine is nicer &quot;looking&quot; than the UT one. but IDs art people dont know how to make art or something, because the game is pretty bland compared to most UT or counterstrike levels.
 

JellyBaby

Diamond Member
Apr 21, 2000
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All of this is fine and well but Doom III should not be made. It can't possibly compare to the experience of the first two games. :p
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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I can't wait for this game. Just look what a superb 3D engine Quake 3 turned out to have: gorgeous graphics at high speeds. UT runs like a lethargic turtle compared to Quake 3.

Lacking the extra math of the register combiners, the specular highlights don't look as good as on a GeForce

I am *very* interested in hearing more about this. I hope Carmack starts putting out detailed .plan files like he did with Quake 3.

 

RoboTECH

Platinum Member
Jun 16, 2000
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I just can't wait to see this beyotch come out

what is the timeframe? I know, &quot;when it's done&quot;, heh....
 

jpprod

Platinum Member
Nov 18, 1999
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Doom III won't be out until late 2001, so exact feature set needed to get the most of it might still change. I find it very interesting that Doom III renderer requires an accelerator with stencil buffering capabilities. Carmack mentioned that accelerators without it won't even display the game properly. A question arises: what is he using stencil for? If it was just to draw those hacked-looking realtime shadows (referring to sorting problems with transparent surfaces, at least in Q3), it wouldn't be a requirement. No, he's doing something quite different this time, perhaps something associated with clipping or some essential volumetric effects?

From the bit at the Voodooextreme, I also found JC's definite bump mapping support comment relieving - finally a potential title supporting the feature in full instead of just lamely showing off a card's capabilities. Perhaps we'll see fully bump mapped wall and ground textures for the first time, maybe even with procedural bumps!

and you forget, the 5500 can do OGL too. :)

Not with S3TC :)
 

RoboTECH

Platinum Member
Jun 16, 2000
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jpprod:

&quot;and you forget, the 5500 can do OGL too.

Not with S3TC &quot;

indeed it can. It just converts the S3TC calls to FXT1 calls. at least that's how it works in Q3.
 

jpprod

Platinum Member
Nov 18, 1999
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Robotech: Yes it works on Quake III, because the game doesn't specify what compression to use. But what 3dfx is doing is GL extension emulation, and doesn't work if textures are pre-compressed using S3TC algorithms.
 

Shudder

Platinum Member
May 5, 2000
2,256
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Wow, can't wait to get a new video card for ONE game.

Someday, hopefully soon, the PC might reach &quot;console&quot; status. The majority of gamers won't be able to support a Geforce 2 DDR Gig Ath/P3 just to run the game well. It's understandable to have a p233 and get shut out of the market, but when Athlon 600's are having a rough time, it's time to take some time to optimize the game a bit.