Cannot Get Doom 3 to run!

Feb 2, 2005
153
0
0
Hello Everyone. After installing Doom 3, during the startup of the game, i get the error during initialization screen, with the following message:


1533 MHz AMD CPU with MMX & 3DNow! & SSE
640 MB System Memory
64 MB Video Memory
Winsock Initialized
Hostname: none-cjaizyagkr
IP: 192.168.0.100
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
D:\Program Files\Doom 3/base
D:\Program Files\Doom 3\base\pak005.pk4 (63 files)
D:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
D:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
D:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
D:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
D:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
D:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
Detected
1.53 GHz CPU
640 MB of System memory
64 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 14 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
--------------------------------------------
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init ----------
Not available.
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordinate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference

error at 1899:
4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];


# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];


# calculate vector to viewer in R0

SUB R0, program.env[5], vertex.position;


# put into texture space for TEX6

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

#SWZ result.color, R0, 1, 1, 1, 1;


ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordinate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 93, column 22: error: invalid texture coordinate reference
line 94, column 22: error: invalid texture coordinate reference
line 95, column 22: error: invalid texture coordinate reference

error at 1899:
4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];


# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];


# texture 6's texcoords will be the halfangle in texture space


# calculate normalized vector to light in R0

SUB R0, program.env[4], vertex.position;

DP3 R1, R0, R0;

RSQ R1, R1.x;

MUL R0, R0, R1.x;


# calculate normalized vector to viewer in R1

SUB R1, program.env[5], vertex.position;

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;


# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;


# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22: error: invalid texture coordinate reference
line 45, column 22: error: invalid texture coordinate reference
line 50, column 22: error: invalid texture coordinate reference

error at 1202:
4].x, vertex.attrib[9], program.env[8];


# texture 3 gets the transformed tangent

DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6];

DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8];


# texture 4 gets the transformed tangent

DP3 result.texcoord[2].z, vertex.normal, program.env[6];

DP3 result.texcoord[3].z, vertex.normal, program.env[7];

DP3 result.texcoord[4].z, vertex.normal,program.env[8];


MOV result.color, vertex.color;


ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22: error: invalid texture coordinate reference
line 75, column 22: error: invalid texture coordinate reference
line 76, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 86, column 22: error: invalid texture coordinate reference

error at 2311:
4].x, vertex.attrib[9], program.env[20];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20];

DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20];


# put into texture space

DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21];

DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21];

DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21];


# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22];

DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22];

DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22];


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coordinate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 88, column 22: error: invalid texture coordinate reference
line 89, column 22: error: invalid texture coordinate reference
line 90, column 22: error: invalid texture coordinate reference

error at 2579:
4].x, vertex.texcoord[1], R0;

DP3 result.texcoord[4].y, vertex.texcoord[2], R0;

DP3 result.texcoord[4].z, vertex.texcoord[3], R0;


# texture 5's texcoords will be the unnormalized lightDir in tangent space

DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;

DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;

DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV20 renderSystem
found DLL in pak file: D:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to D:\Program Files\Doom 3\base\gamex86.dll
could not create destination file
********************
ERROR: DLL extraction to fs_savepath failed

********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL




Does anyone know what i can do? Whats the source of this "extraction to fs_savepath failed" problem? Thanks!