Originally posted by: virtualgames0
Multisampling will blur your games. You will need to use Anisotropic filtering to compensate for it.
Supersampling takes a much bigger performance hit but does not blur your games, and may even make it sharper, since what it does is render it 2x or 4x larger, and then shrink it back down to the game's resolution. So 4x AA for 800x600 will be rendered as 1600x1200 and then downscaled back down to 800x600, thus taking a huge performance hit.
MSAA (multi-sampling) doesn't "blur" anything, IMO. It anti-aliases ("smooths") the edge artifacts that result from insufficient resolution. Supersampling (which is what you're getting with 16xAA on nVidia cards: a combination of MS and SSAA) basically renders the whole scene at higher than the screen res, then downsamples to screen res. This is more akin to blur, IMO, and this blurring is most evident with text.
If you want to call the smoothing blurring, OK. SSAA touches every pixel, thus "blurring" the whole screen (including, most noticably, text). MSAA only affects polygon edges, tho, thus leaving most of the image (including text) "crisp." As a result, tho, you typically want to enable AF with MSAA to filter the whole scene. SSAA performs a sort of AF (albeit with a low number of samples, typically only 2x on consumer boards) on textures, so it doesn't necessarily need (as much) extra AF.
You want real blurring, though, then check out nVidia's Quincunx SSAA.
16xAA is available/unlockable on nV cards using certain software tools, AFAIK. I'm guessing it's 4xMS + 2x2SS AA. (I write the SS as XxY, denoting horizontal x vertical supersampling. So "4x"SS is actually 2x2, while "2x"SS can either be 2x0 or 0x2: either double the horizontal or vertical res [before downsampling to screen res].)
8xAA is also a combination of 4xMSAA and 2x0SS AA, so it's also very stressful on the video card. That probably explains the choppiness you experienced: the card is just rendering a lot, moreso when you scroll the screen, so your framerate is dropping.
4xS combines 2xMS and 2xSS AA, IIRC.
As for the "gamma" option, I think nV introduced gamma-correction for their AA in recent drivers. I'm not sure if it's an improvement over their regular AA, works as well as ATi's gamma-correction, or slows anything down.