Can you enjoy 30fps or 60fps

veltix

Member
Aug 30, 2015
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Does anyone can bear with 30fps and up to enjoy it or you cant take it , you prefer 60fps and up? Games like crysis3, metro last light, bf4 - hardline. Aw and ghost? Other gpu intensive game?
 

lehtv

Elite Member
Dec 8, 2010
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What is the question? Your grammar is messed up.

Are you asking whether someone who prefers to play at 60 fps can still enjoy a first person shooter at 30 fps?
 
Aug 11, 2008
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I assume you are talking average fps, not minimum. I can live with 30, but 40+ definitely feels smoother. I play mostly rpgs and strategy games though, not fast paced shooters.
 

veltix

Member
Aug 30, 2015
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@lehtv
You got my point. Do you prefer 30fps and up on shooters and rpg? Is it bearable for you? Or you prefer 60fps much more better?
 

railven

Diamond Member
Mar 25, 2010
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@lehtv
You got my point. Do you prefer 30fps and up on shooters and rpg? Is it bearable for you? Or you prefer 60fps much more better?

As someone that still plays a lot of console games, for some reason I can tolerate 30 FPS on the big screen with a console game (mostly action/RPG style).

But on the PC, I can not for a second tolerate 30 FPS. It drives me nuts haha.

EXAMPLE:
FFXIV_PS4 I play on the couch sometimes. 30 FPS @ 1080p, actually often 20-25 FPS. Anyways, acceptable.

On the PC, dropping into the 40-50s during a lot of spells feels SUPER choppy.
 

sm625

Diamond Member
May 6, 2011
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30 fps is bearable when each and every frame is delivered with a frame time that is precisely equal; ie a smooth 33 mS per frame. But it often doesnt work out that way. I do think that a buttery smooth 30 fps is better than 60 fps with dips down to 25. But 60 fps with dips down to 30 is going to be better than a smooth 30. It is rare to actually see that though, so I cannot say for sure. I would like to have a demo that can be set to deliver these types of framerate variances so we can judge for ourselves what is "bearable".
 

PliotronX

Diamond Member
Oct 17, 1999
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30 is acceptable with a controller but with a mouse I must have at least 45 for the single player experience. MP OTOH 60 is minimum. It is so frustrating to play Halo in split screen on a console incapable of maintaining even 25.
 

NTMBK

Lifer
Nov 14, 2011
10,367
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Consistency matters more than averages. I will take a consistent 30fps over a varying 30-60fps that keeps tearing/stuttering.
 

crashtech

Lifer
Jan 4, 2013
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I can remember when 30 was considered really good. So mostly it is livable, unless there are a lot of drops down lower than 30, then it becomes a mess in a hurry.
 

railven

Diamond Member
Mar 25, 2010
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However, on the subject, once you experience something @ 60 FPS, I don't think you can go back.

My example:
I recently replayed Kingdom Hearts Remix from the HD Collection on PS3. 1080p@60 FPS, but still basically PS2 graphics.

The game felt like it was a new game in the series. Doing a few comparisons (mostly graphics) with the PS2 version, you really notice the response going from 30FPS to 60FPS.

I don't think I could replay the PS2 version after experiencing the PS3 version, and it has nothing to do with how muddy the PS2 version looked versus the PS3 version.
 

bystander36

Diamond Member
Apr 1, 2013
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As someone that still plays a lot of console games, for some reason I can tolerate 30 FPS on the big screen with a console game (mostly action/RPG style).

But on the PC, I can not for a second tolerate 30 FPS. It drives me nuts haha.

EXAMPLE:
FFXIV_PS4 I play on the couch sometimes. 30 FPS @ 1080p, actually often 20-25 FPS. Anyways, acceptable.

On the PC, dropping into the 40-50s during a lot of spells feels SUPER choppy.
The difference is likely the controller vs mouse. The more connected to the input device you are using, the lower the latency has to be for it to acceptable to your mind. For me, it causes nausea, but if I switch to a controller, the nausea goes away. 3D and VR headsets need even lower latency as they feel even more realistic, and motion sickness sets in easier.

For me, 60 FPS is necessary in 1st person view when using a mouse. I can tolerate much lower with a joystick, but much prefer the responsiveness of a mouse.
 

poofyhairguy

Lifer
Nov 20, 2005
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The honest answer is that I must have 60fps because otherwise I feel like a chump dumping so much extra money into a gaming desktop that plays the same games (MAYBE) as a PS4. That extra 30 fps is the primary PC Master Race talking point if you game on a TV, and sad as it is some of the fun would be lost without the smug sense of superiority.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
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Either a consistent 30 fps or consistent 60 fps. None of this jumping in between crap.
 

lehtv

Elite Member
Dec 8, 2010
11,897
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@lehtv
You got my point. Do you prefer 30fps and up on shooters and rpg? Is it bearable for you? Or you prefer 60fps much more better?

For me, anything under about 50 fps is not bearable in shooters. Optimal is about 80 fps and up, which is doable in most games but not necessarily at max settings (which I don't care about). I play on a 144hz screen without VSync.

In RPG's like Skyrim or Witcher 3, 35-40 minimum fps is fine as long as average is around 60.
 

readers

Member
Oct 29, 2013
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30 fps is fine for me in most games.

However, 60fps is absolutely needed for fighting games, 58-59 FPS 10% of the time is NOT ACCEPTABLE AT ALL.

Some other games like CoD has gameplay linked to FPS, then need to be at 60, small drop is not as big of deal but still annoying.
 

MajinCry

Platinum Member
Jul 28, 2015
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It all depends on the game.

Some games feel just fine with 30fps, but others feel choppy at that framerate; this is due to, from what little I know about renderers, the use of GetTickCount() in the renderer. At least, that's the situation with Gamebryo games post-Morrowind.

Skyrim, at 30 fps, feels choppy. Limit the fps to 30 and enable iFPSClamp=30 in the settings file, however, then it feels rather smooth. Same goes for Oblivion, Fallout 3 and New Vegas.

Coincidentally, the last three mentioned games have a mod that replaces the GetTickCount function with Time.GetTime(), thusly removing the choppy experience without the slow-motion slowdown due to syncing the game at a 30fps framerate.

Mount And Blade: Warband feels choppy at 30fps. Mortal Online? Feels fine at 30fps. Divinity: Dragon Commander feels choppy at 30fps. Freespace 2? Feels fine at 30fps. Etc.

I wonder if it would be possibly to somehow create a generic implementation of replacing GetTickCount() with Time.GetTime(); would be swanky if that is what makes these stuttery games become smooth.
 

xorbe

Senior member
Sep 7, 2011
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3However, 60fps is absolutely needed for fighting games, 58-59 FPS 10% of the time is NOT ACCEPTABLE AT ALL.

Using freesync or gsync, I doubt you could tell 58 vs 59 vs 60. That's a really narrow window.
 

tential

Diamond Member
May 13, 2008
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Using freesync or gsync, I doubt you could tell 58 vs 59 vs 60. That's a really narrow window.

That's my hope. Right now, 60 FPS feels bad, but that's because no doubt there are dips below 60 FPS at some points in time, unless I'm playing a well optimized game and since I'm always cranking VSR as high as I can, I probably do dip out now and then. I think if I had a freesync monitor, it would fix that immersion problem. So I'm getting one!
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
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Consistency matters more than averages. I will take a consistent 30fps over a varying 30-60fps that keeps tearing/stuttering.

This, I too desire consistency ...

I'll take a moderately varying 60fps as long as it doesn't dip below 50fps frequently but ideally I'd like to keep it above 55fps ...
 

tg2708

Senior member
May 23, 2013
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A bit unrelated but I wanted to get destiny for my ps4 but seeing that I'm used to 60fps in most games with a bit of tweaking made me realize how ancient and awful 30 fps looks in motion.