- Sep 13, 2003
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Originally posted by: BroadbandGamer
I'm still not sure what the heck this shimmering problem is.
Thanks,
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.
Originally posted by: BFG10K
No, the G70's problem appears to stem from the fact that nVidia are taking more samples from the further mip-maps but less from the nearest ones which eases workload but causes the shimmering. The NV4x did not do this which is why it's essentially shimmer free at high quality.
The latest drivers appear to shift the bias back onto the larger mip-maps but it's unknown why the issue hasn't been totally resolved. Perhaps it's a combination of hardware and software that causes it.
The angle dependence is a totally separate issue.
Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.
And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?
AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)
Originally posted by: jiffylube1024
Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.
And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?
AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)
I knew you'd find some way to shift the focus and the blame to ATI. Bravo!
Originally posted by: jiffylube1024
Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.
And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?
AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)
I knew you'd find some way to shift the focus and the blame to ATI. Bravo!
Originally posted by: Rollo
Originally posted by: BroadbandGamer
I'm still not sure what the heck this shimmering problem is.
Thanks,
Some would have you believe it's a big deal though, whether you see it or not.
Originally posted by: DARQ MX
I dl-ed that http://www.novicee.com/vids/WOW_Shimmer.avi video and I don't see what you mean. I do see green lines on the bottom but that is it. I watched the video 7times too.
The reason why I am asking this, is I think I am having a wierd probelm in doom3 and quake4 sometimes with the screen looking like it is being ripped apart and put back together again really fast.
Originally posted by: moonboy403
i know it's there but what causes it????
can you explain it rollo?
thanks
[/quote]Originally posted by: Topweasel
Originally posted by: jiffylube1024
I knew you'd find some way to shift the focus and the blame to ATI. Bravo!
Wow Do you hate Rollo. He just stated the particular card that first used the technique that causes the shimmering issue. He didn't say it was responsible or that you even state that it even had the shimmering issue, he just happen to mention a technique and the card that first used. I say this twice because I can't for the life of me see anything pointing fingers to ATI. Maybe you deep down think that ATI is responsible and are afraid to admit it.
My explanation was about AF.Initially, I didn't even know that this issue was caused by AF on NV cards, I thought it was something like BFG's explanation,