Can someone post pics of the "shimmering" problem with 7800 cards?

JBT

Lifer
Nov 28, 2001
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You can't see it from pics. You have to watch it in action ie movement. If you don't see it then don't worry about it.
 

nRollo

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Jan 11, 2002
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Originally posted by: BroadbandGamer
I'm still not sure what the heck this shimmering problem is.

Thanks,

Throw on some games with wide open spaces, move through them.

At the mipmap transitions, there may or may not be a faint rippling effect in spots. It's not a big deal in the games I play, and as I'm having to tell you how to look, it probably isn't for you either. I never even noticed till I went looking.

Some would have you believe it's a big deal though, whether you see it or not.
 

BFG10K

Lifer
Aug 14, 2000
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Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.
 

nRollo

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Jan 11, 2002
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Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.

And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?

AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)


 

BFG10K

Lifer
Aug 14, 2000
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No, the G70's problem appears to stem from the fact that nVidia are taking more samples from the further mip-maps but less from the nearest ones which eases workload but causes the shimmering. The NV4x did not do this which is why it's essentially shimmer free at high quality.

The latest drivers appear to shift the bias back onto the larger mip-maps but it's unknown why the issue hasn't been totally resolved. Perhaps it's a combination of hardware and software that causes it.

The angle dependence is a totally separate issue.
 

nRollo

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Jan 11, 2002
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Originally posted by: BFG10K
No, the G70's problem appears to stem from the fact that nVidia are taking more samples from the further mip-maps but less from the nearest ones which eases workload but causes the shimmering. The NV4x did not do this which is why it's essentially shimmer free at high quality.

The latest drivers appear to shift the bias back onto the larger mip-maps but it's unknown why the issue hasn't been totally resolved. Perhaps it's a combination of hardware and software that causes it.

The angle dependence is a totally separate issue.

My bad, thanks BFG.

I thought the angles along the mip transitions were part of it, but I will take your word they are not.
 

jiffylube1024

Diamond Member
Feb 17, 2002
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Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.

And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?

AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)

I knew you'd find some way to shift the focus and the blame to ATI. Bravo!
 

Topweasel

Diamond Member
Oct 19, 2000
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Originally posted by: jiffylube1024
Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.

And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?

AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)

I knew you'd find some way to shift the focus and the blame to ATI. Bravo!

Wow Do you hate Rollo. He just stated the particular card that first used the technique that causes the shimmering issue. He didn't say it was responsible or that you even state that it even had the shimmering issue, he just happen to mention a technique and the card that first used. I say this twice because I can't for the life of me see anything pointing fingers to ATI. Maybe you deep down think that ATI is responsible and are afraid to admit it.

 

nRollo

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Jan 11, 2002
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Originally posted by: jiffylube1024
Originally posted by: Rollo
Originally posted by: BFG10K
Shimmering like this is generally caused by not taking enough samples from mip-maps when filtering.

And I believe this is due to filtering less at some angles than others to increase speed, and it happens along the lines between texture resolutions?

AFAIK the R300 started this technique as a performance enhancement, and ATI has pretty much worked around the weaknesses of angle dependent AF in the interim. (or at least more than nV has at this point)

I knew you'd find some way to shift the focus and the blame to ATI. Bravo!

I didn't "blame" anyone. How is stating ATI began this technique of AF and has worked the problems out of it negative to ATI?

It would have been more accurate for you to have posted "Rollo has done nothing even slightly controversial here, so I'll just say he did and some of my Anti Rollo crew will jump on the bandwagon."

Pretty sad JiffyLube1024, I thought you were above that.

 

jbWHO

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Mar 30, 2002
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haha human brain is funny thing

i watched the video, first time nothing bothered me.

then i read the part "look infront of gnome", and now all i see is the "shimmering" & bothered by it.
 

blckgrffn

Diamond Member
May 1, 2003
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www.teamjuchems.com
Yep, I have said it before and now I will say it again. The shimmering SUCKS and I HATE playing guild wars on my 5900SE rig (about ~$500 computer) and not on my $1,500 gaming rig. Watching my GF play on that comp while I suffer incredible texture issues (the ground shows up as grided textures instead of nicely blended ones every time that I change maps for a few seconds) and the shimmering. Yuck. I hope it gets fixed soon :)

And it is a lot worse guild wars than WoW. Did you use FRAPS to take that movie?


Nat
 

blckgrffn

Diamond Member
May 1, 2003
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www.teamjuchems.com
Originally posted by: Rollo
Originally posted by: BroadbandGamer
I'm still not sure what the heck this shimmering problem is.

Thanks,


Some would have you believe it's a big deal though, whether you see it or not.

Do you see my point though? I just can't believe that it hasn't been fixed yet...

*edit - ugh. 81.85's made the gridded textures stay indefinitely know. Yuck, yuck, yuck.
 

DARQ MX

Senior member
Jun 4, 2005
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I dl-ed that http://www.novicee.com/vids/WOW_Shimmer.avi video and I don't see what you mean. I do see green lines on the bottom but that is it. I watched the video 7times too.

The reason why I am asking this, is I think I am having a wierd probelm in doom3 and quake4 sometimes with the screen looking like it is being ripped apart and put back together again really fast.
 

Cali3350

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May 31, 2004
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Yes, i made the video in Fraps. Its a lot more noticeable in person and in the uncompressed vid, but i didnt feel like uploading a 200mb file :)

Darq MX - Turn V-sync on to get rid of your problem. It is not the same as shimmering.

Look infront of the gnome (right before the pathway) and look at the sparkle like effect on the ground. That is shimmering.
 

Madellga

Senior member
Sep 9, 2004
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Originally posted by: DARQ MX
I dl-ed that http://www.novicee.com/vids/WOW_Shimmer.avi video and I don't see what you mean. I do see green lines on the bottom but that is it. I watched the video 7times too.

The reason why I am asking this, is I think I am having a wierd probelm in doom3 and quake4 sometimes with the screen looking like it is being ripped apart and put back together again really fast.

This is VSync related. Not shimmering. Try using VSync and Tripple buffering.

 

Madellga

Senior member
Sep 9, 2004
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Originally posted by: moonboy403
i know it's there but what causes it????
can you explain it rollo?
thanks

Derek made a point on the x1800 review.

Yes Rollo, please comment about this (please do not go back in time):
http://www.anandtech.com/video/showdoc.aspx?i=2552&p=5

" Starting with Area Anisotropic (or high quality AF as it is called in the driver), ATI has finally brought viewing angle independent anisotropic filtering to their hardware. NVIDIA introduced this feature back in the GeForce FX days, but everyone was so caught up in the FX series' abysmal performance that not many paid attention to the fact that the FX series had better quality anisotropic filtering than anything from ATI. Yes, the performance impact was larger, but NVIDIA hardware was differentiating the Euclidean distance calculation sqrt(x^2 + y^2 + z^2) in its anisotropic filtering algorithm. Current methods (NVIDIA stopped doing the quality way) simply differentiate an approximated distance in the form of (ax + by + cz). Math buffs will realize that the differential for this approximated distance simply involves constants while the partials for Euclidean distance are less trivial. Calculating a square root is a complex task, even in hardware, which explains the lower performance of the "quality AF" equation. "

 

jiffylube1024

Diamond Member
Feb 17, 2002
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Originally posted by: Topweasel
Originally posted by: jiffylube1024

I knew you'd find some way to shift the focus and the blame to ATI. Bravo!

Wow Do you hate Rollo. He just stated the particular card that first used the technique that causes the shimmering issue. He didn't say it was responsible or that you even state that it even had the shimmering issue, he just happen to mention a technique and the card that first used. I say this twice because I can't for the life of me see anything pointing fingers to ATI. Maybe you deep down think that ATI is responsible and are afraid to admit it.
[/quote]

There's very few people I hate in this world, and Rollo certainly isn't one of them.

Regarding the filtering, AFAIK this has nothing to do with the quick and dirty Anisotropic Filtering that Nvidia and ATI employ, and everything to do with specific optimizations in Nvidia cards in AF.

That's why I found it funny, he seemed to go off on a total tangent about angle-dependent AF, like "ATI started it..."

Initially, I didn't even know that this issue was caused by AF on NV cards, I thought it was something like BFG's explanation, but after looking into it a bit, it does appear to be an AF issue.
 

DARQ MX

Senior member
Jun 4, 2005
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yea, I thought it had to be v-snyc related but you can't see if sometimes if you are someone else, you have to look real close. It is not tearing or there is not any lines you just see likr a quick blur in the middle like the picture is being ripped in 2 really quick and placed back together.
 

BFG10K

Lifer
Aug 14, 2000
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Initially, I didn't even know that this issue was caused by AF on NV cards, I thought it was something like BFG's explanation,
My explanation was about AF.