Blur is used a lot and some users don't subjectively like a smoother image, while some do!
Third party tools may be the answer!
SweetFX is a nice third party tool that offers flexibility for gamers to make their games sharper; to find the right balance for their subjective taste, tolerance and threshold.
The ability to add negative lod with tools like nVInspector are welcomed as well, may help, too.
In game commands, at times, help as well, for example Crysis 3:
r_Sharpening - Crysis 3
Controls the level of the post-processing image sharpening filter. Higher values give more sharpening, but too high values will create artifacts. A value of 0.0 is off
Default value: 0.25
Anti-aliasing encompasses a great deal from polygon edges, moire, alpha tests and transparencies, pixel popping to shimmering, specular to various shadow and shader methods, etc.. This is why there are so many types of AA methods -- each with their strengths and weaknesses.
Many users may look at image quality differently -- my subjective foundation is quality of the pixel while moving -- why features like SGSSAA, RGSSAA, hybrid mixed modes, flexibility and quality with TRSSAA, higher quality filtering over the years, TXAA are very important.
With the foundation of quality while moving is there -- can add detail to my subjective taste by utilizing thrid party tools!