- Feb 24, 2001
- 14,513
- 4
- 81
I've fiddled with AA before and have been...well less than impressed. Even at 4x I can't tell much of a difference. I currently run everything in 1600x1200 with no aniso and no aa and everything runs real nice like. Now for the questions.
Is aniso availible in D3d? because I only see it in openGL.
Do these need to be set in the game or set from the control panel display thing? Will one override the other? Like if I disable it in control panel can I still enable it from inside the game? And if the game doesn't have the option will enabling it from control panel "turn it on"?
Under AA I have 2x, Quin, 4x, and 4xS. iirc quin is the best compromise, but can look like pooh. What is 4xS?
What do the different aniso options mean? I really don't know much about it. Just scales from 2x, 4x, and 8x. I've heard it refered to as 32tap or 64tap etc, but don't see such options.
Sorry for the n00b questions, but as long as I have been able to run 1600x1200 with everything maxed I'm happy. Just wondering what I'm missing out on with this stuff.
Is aniso availible in D3d? because I only see it in openGL.
Do these need to be set in the game or set from the control panel display thing? Will one override the other? Like if I disable it in control panel can I still enable it from inside the game? And if the game doesn't have the option will enabling it from control panel "turn it on"?
Under AA I have 2x, Quin, 4x, and 4xS. iirc quin is the best compromise, but can look like pooh. What is 4xS?
What do the different aniso options mean? I really don't know much about it. Just scales from 2x, 4x, and 8x. I've heard it refered to as 32tap or 64tap etc, but don't see such options.
Sorry for the n00b questions, but as long as I have been able to run 1600x1200 with everything maxed I'm happy. Just wondering what I'm missing out on with this stuff.
