slugg
Diamond Member
So now that Quake 3's engine is open source (and has been for years), there's something I'm not quite understanding about developing with the engine. The Q3A engine is under the GPL license, but the SDK is not (the SDK has its own license).
I'm confused.
Does this mean that I have to keep whatever mod I make open source? Or can I develop the mod using strictly the SDK, then distribute the game in 2 parts: engine + mod? If that's the case, can I keep the mod closed-source, but just include the engine's source code with the distribution?
I'm confused.
Does this mean that I have to keep whatever mod I make open source? Or can I develop the mod using strictly the SDK, then distribute the game in 2 parts: engine + mod? If that's the case, can I keep the mod closed-source, but just include the engine's source code with the distribution?