Qarl's readme says I can't use this with another parallax texture mod. will the natural environment mod give me problems?
Originally posted by: Schadenfroh
Wont this mode prevent mutually exclusive mods from messing up each other?
Originally posted by: iskim86
oh yeah, and if I uninstall my NE (since i installed it before QTP), do i have to reinstall QTP and then again install NE? or can i just uninstall my current NE and install an updated version immediately with no problems?
Originally posted by: Throckmorton
Where can you download Qarl's? I can't find it
Originally posted by: Urtho
Originally posted by: Throckmorton
Where can you download Qarl's? I can't find it
Here you go:
Qarl's Texture Pack 3
Originally posted by: Urtho
Sign up for free and use one of the "wait-but-free" servers. I've never had to wait more than a few minutes anytime I've had to download something from them. Mildly annoying but what do you want for a 2 GB download? Maybe check the official mod forums for a torrent, but I never saw one offered.
EDIT -> This page The Oblivion Texture Overhaul
has a link to an older version:
Qarl's Texture Pack 3 v1.2
if you're dead set against using Fileplanet.
Originally posted by: Throckmorton
Hmm, I installed Qarl's III and ran this program (http://timeslip.chorrol.com/obmm_download.html) like Qarl says, but it doesn't seem to be working. How do you make a texture mod work? I followed the instructions exactly.
Originally posted by: EvilComputer92
Originally posted by: Throckmorton
Hmm, I installed Qarl's III and ran this program (http://timeslip.chorrol.com/obmm_download.html) like Qarl says, but it doesn't seem to be working. How do you make a texture mod work? I followed the instructions exactly.
You don't need OBMM for Qarls. All you do is extract it straight to your oblivion data folder. There is no need for a mod manager.
Originally posted by: Urtho
Read this link: Oblivion Mods FAQ - Archive Invalidation
Basically, you use OBMM to cause the game's engine to not use the standard data files and have it use your replacement textures (or whatever other replacer mods you're using) instead. The game needs to have this done explicitly via the various methods outlined so that it knows to use the new textures as opposed to the default ones contained in the .BSA files that ship with the game as it can sometimes get confused and use those original files if it isn't done correctly.
If you want all the technical details, go here (read down, the first section is a copy of the above link):
ArchiveInvalidation Destroyed
but that isn't really necessary if you just want to play the game with your mods without knowing the inner workings of how overriding mod files works.
I know that this is a fairly complicated setup stage just to use some mods, but it does work if you do things correctly. When I last played Oblivion I had well over 150 mods and various replacement data files (textures and so on) and everything worked together great for the most part, aside from the occasional CTDs that all Oblivion players have to deal with.
Originally posted by: Throckmorton
I give up, this is ridiculous. The instructions on that site don't work. Outdoor textures in Oblivion look HORRIBLE.
http://screenshot.xfire.com/sc...67b23603c87f1f4210.png
Originally posted by: EvilComputer92
Originally posted by: Throckmorton
I give up, this is ridiculous. The instructions on that site don't work. Outdoor textures in Oblivion look HORRIBLE.
http://screenshot.xfire.com/sc...67b23603c87f1f4210.png
You need an LOD texture mod. Qarl only helps with close range textures.
Originally posted by: Throckmorton
Originally posted by: EvilComputer92
Originally posted by: Throckmorton
I give up, this is ridiculous. The instructions on that site don't work. Outdoor textures in Oblivion look HORRIBLE.
http://screenshot.xfire.com/sc...67b23603c87f1f4210.png
You need an LOD texture mod. Qarl only helps with close range textures.
This site talks about those but don't give a link. I thought it was included in Qarl's which they did link to...
http://devnull.devakm.googlepa...bliviontextureoverhaul
Edit: Oops, they do link to Qarl's http://planetelderscrolls.game...ionMods.Detail&id=2246
But are the 4096 textures included in QTP III?