- Aug 28, 2010
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In G-Sync monitors, the G-Sync module replaces the normal scaler. However, it seems that G-Sync monitors can still upscale. From the TFTCentral's Acer XB270HU review:
There are a number of smaller resolutions (less pixels) mentioned. What surprised me is that 1280x720 is not a supported non-native resolution. Weird, as 720p is exactly half of 1440p. Also, that table shows 60Hz at all non-native resolutions. I would like to run some (heavy) games in 720p on a G-Sync monitor, so I can run 100Hz ULMB at 720p. This table seems to indicate that that would not be possible.
Can anyone with a G-Sync monitor confirm or deny my following questions ? Testing to be sure would be awesome.
1) Can you set your G-Sync monitor to 85/100/120/144 Hz in any (smaller) non-native resolution ?
2) Can you use ULMB in any non-native resolution ?
3) Can you use G-Sync in any non-native resolution ?
4) Can you pick any non-native resolution, or is there a limited amount of preset resolutions you can pick from ?
5) If you have a 1440p monitor, is 1280x720 allowed and working ?
Edit: question about DSR removed. DSR was only supported on Maxwell, but is supported on older monitors now too. I guess my game can render at any resolution, my GPU upscales the frame to 1440p. And my monitor isn't aware of anything, and just receives a 1440p signal. And then can do 144Hz, G-Sync or ULMB. So it seems possible what I want. Would be easier if the monitor could do the upscaling too.
Thanks in advance.
There is no more specific information about resolutions in that review. In TFTCentral's Asus ROG Swift's review there is more information. They show a list of supported non-native resolutions. (Search for "Operating Modes and Graphics Card Considerations" if the jpg below doesn't show).The screen is designed to run at its native resolution of 2560 x 1440 and at a 60Hz recommended refresh rate. However, if you want you are able to run the screen outside of this resolution. We tested the screen at a lower 1920 x 1080 resolution to see how the screen handles the interpolation of the resolution, while maintaining the same aspect ratio of 16:9.

There are a number of smaller resolutions (less pixels) mentioned. What surprised me is that 1280x720 is not a supported non-native resolution. Weird, as 720p is exactly half of 1440p. Also, that table shows 60Hz at all non-native resolutions. I would like to run some (heavy) games in 720p on a G-Sync monitor, so I can run 100Hz ULMB at 720p. This table seems to indicate that that would not be possible.
Can anyone with a G-Sync monitor confirm or deny my following questions ? Testing to be sure would be awesome.
1) Can you set your G-Sync monitor to 85/100/120/144 Hz in any (smaller) non-native resolution ?
2) Can you use ULMB in any non-native resolution ?
3) Can you use G-Sync in any non-native resolution ?
4) Can you pick any non-native resolution, or is there a limited amount of preset resolutions you can pick from ?
5) If you have a 1440p monitor, is 1280x720 allowed and working ?
Edit: question about DSR removed. DSR was only supported on Maxwell, but is supported on older monitors now too. I guess my game can render at any resolution, my GPU upscales the frame to 1440p. And my monitor isn't aware of anything, and just receives a 1440p signal. And then can do 144Hz, G-Sync or ULMB. So it seems possible what I want. Would be easier if the monitor could do the upscaling too.
Thanks in advance.
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