There is a tessellation bug in Metro 2033 with Nvidia hardware, which causes the textures to become blurry and stretched when tessellation is enabled under Very High setting. Here are some screenshots demonstrating the problem:
DX11 Very High Tessellation turned on
DX11 Very High Tessellation turned off
I reported this bug to 4A Games a long time ago, and I'd hoped it had gotten fixed, but after deciding to do another playthrough, I can see that it isn't.
So can someone with AMD hardware take a screenshot like I did with tessellation enabled, and disabled? It doesn't have to be a screenshot of a character, but I found that it's easier to see the effects of tessellation on them since their bodies and gear (specifically the ammo holders) look more rounded and compact with tessellation enabled.
I'm pretty sure this affects only Nvidia hardware, but I just want to make absolutely sure.
DX11 Very High Tessellation turned on
DX11 Very High Tessellation turned off
I reported this bug to 4A Games a long time ago, and I'd hoped it had gotten fixed, but after deciding to do another playthrough, I can see that it isn't.
So can someone with AMD hardware take a screenshot like I did with tessellation enabled, and disabled? It doesn't have to be a screenshot of a character, but I found that it's easier to see the effects of tessellation on them since their bodies and gear (specifically the ammo holders) look more rounded and compact with tessellation enabled.
I'm pretty sure this affects only Nvidia hardware, but I just want to make absolutely sure.