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Can a PC graphics card do this?

that is pretty impressive...but...nothing that i don't see fully possible on xbox 360 or ps3...i mean, GT4 looked pretty good for ps2, so im assuming its on the same level
 
People actually accused the game developer of sending out photographs and denounced the pictures as fakes. That is until the developer released the same "pictures" with the wireframing still showing for about half the picture. Those are gameplay pictures. It gives you an idea of what the XBOX 360 and PS3 might be capable of. Then the detractors went strangely silent. 😉
 
The building looks amazing. The car and the road, however, still look quite unrealistic to me. I could tell they were from a video game right away, while I thought the building was a photograph.
 
Originally posted by: coomar
why does the car look less realistic than the building?

The car has to move and is rendered on the fly. The building do not move, and can use the same data from the previous rendering, I suspect. Not exactly certain what the technical term is though.

I don't doubt X800 class and GF6/7 series cards could render such an image without a problem. The problems arise from the fact that not everyone has such a card, and PC software devs have to develop for the slowest parts. 🙁 Damn the big OEMs shipping IGPs, FX5200s, and X300s. 🙁
 
All seem s a bit of a trap scamm these xboxes , l mean we are on the verge of 64 bit pc and if you look at the detail in pc games now they are better than any of the sony s or nintendos of the same era, they are also less bit rate, 32 still, but they own , so yea the xbox 360 looks nice l put my MONEY on 64 bit pc computing being capable of so much more , l see these game consoles as big chunky raw undeveloped v8s from 1900, where as the pc industry is like a 2005 v8 finely tuned, they told us the same rubbish with 64 bit nintendo, and the pc pawned it, at 32 bit .....half the bit rate ...........xbox360 is 128 bit well lll take a 64 bit pc l think.......
lm not a fan of consoles because of the controls assosiated by there companies, to limit what you put on your system that you have paid for .....
 
Originally posted by: piddlefoot
All seem s a bit of a trap scamm these xboxes , l mean we are on the verge of 64 bit pc and if you look at the detail in pc games now they are better than any of the sony s or nintendos of the same era, they are also less bit rate, 32 still, but they own , so yea the xbox 360 looks nice l put my MONEY on 64 bit pc computing being capable of so much more , l see these game consoles as big chunky raw undeveloped v8s from 1900, where as the pc industry is like a 2005 v8 finely tuned, they told us the same rubbish with 64 bit nintendo, and the pc pawned it, at 32 bit .....half the bit rate ...........xbox360 is 128 bit well lll take a 64 bit pc l think.......
lm not a fan of consoles because of the controls assosiated by there companies, to limit what you put on your system that you have paid for .....

I think my brain just exploded.
 
I didn't bother clicking your links, but yes my 9600XT can do that just fine, and it also jerks me off every night. I know this is the video forum, but I must repeat "graphics do not make a game". Every single PGR game I have played has been pretty terrible, to say the least. It is a shame they are spending so much money to make games prettier while gameplay(replay value/story/excitement) goes down the tubes. Doom 3 is a perfect example of this. I guess they are getting lucky in making many games rely on these elements from the interent. Which is great, but it is a crutch, thats for sure.
 
Originally posted by: SynthDude2001
Originally posted by: piddlefoot
All seem s a bit of a trap scamm these xboxes , l mean we are on the verge of 64 bit pc and if you look at the detail in pc games now they are better than any of the sony s or nintendos of the same era, they are also less bit rate, 32 still, but they own , so yea the xbox 360 looks nice l put my MONEY on 64 bit pc computing being capable of so much more , l see these game consoles as big chunky raw undeveloped v8s from 1900, where as the pc industry is like a 2005 v8 finely tuned, they told us the same rubbish with 64 bit nintendo, and the pc pawned it, at 32 bit .....half the bit rate ...........xbox360 is 128 bit well lll take a 64 bit pc l think.......
lm not a fan of consoles because of the controls assosiated by there companies, to limit what you put on your system that you have paid for .....

I think my brain just exploded.

I think he's getting his bits mixed up.
 
Originally posted by: Bateluer
Originally posted by: coomar
why does the car look less realistic than the building?

The car has to move and is rendered on the fly. The building do not move, and can use the same data from the previous rendering, I suspect. Not exactly certain what the technical term is though.

I don't doubt X800 class and GF6/7 series cards could render such an image without a problem. The problems arise from the fact that not everyone has such a card, and PC software devs have to develop for the slowest parts. 🙁 Damn the big OEMs shipping IGPs, FX5200s, and X300s. 🙁

Static mesh + photo textures = photorealistic buildings.
 
You can have those photorealistic textures today - problem is amount of memory for such high res textures more then requiring an ultra fancy graphics card. Any modern graphics card could draw that scene at decient fps, but you won't fit enough textures into it's memory to make a decient level.

Consoles with 256mb of video memory and a further 256mb of main memory already have serious memory restrictions (even today pc games are starting to want > 1 gig main + 256 vid memory). Sure next gen console games will have nicer textures but unless the game has tiny levels I doubt we'll be seeing too many ultra high res textures.
 
The KillZone 2 video for PS3 as real.


....HAHAHAHAHHAHAHAHAHAHAHAHA! Yeah, sure.

Anyway, when I see this running on a released console, then you can color me impressed. Until then, I'm not buying into a thing the press says, as there weren't really any functioning Xbox 360s at E3, and the PS3's hardware isn't even complete. Give me the real thing, or stay silent.


Originally posted by: michaelpatrick33
People actually accused the game developer of sending out photographs and denounced the pictures as fakes. That is until the developer released the same "pictures" with the wireframing still showing for about half the picture. Those are gameplay pictures. It gives you an idea of what the XBOX 360 and PS3 might be capable of. Then the detractors went strangely silent. 😉


Yeah, because it's impossible to "touch up" a wireframe into another image 😕
 
Originally posted by: sbuckler
You can have those photorealistic textures today - problem is amount of memory for such high res textures more then requiring an ultra fancy graphics card. Any modern graphics card could draw that scene at decient fps, but you won't fit enough textures into it's memory to make a decient level.

Consoles with 256mb of video memory and a further 256mb of main memory already have serious memory restrictions (even today pc games are starting to want > 1 gig main + 256 vid memory). Sure next gen console games will have nicer textures but unless the game has tiny levels I doubt we'll be seeing too many ultra high res textures.



PCs have to run WinBloats and the Software at the same time. This one reason PCs are less efficient for gaming (but far more versatile).
 
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