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Can a geforce3 ti200 be overclocked to the ti500 performance?

iLoveDivX

Banned
Just wondering if my gf3 ti200 can be overclocked to 240 MHZ gpu and 500 memory clock and still be stable. my card is made by Verto and i think there's a fan on there.
 


<< Just wondering if my gf3 ti200 can be overclocked to 240 MHZ gpu and 500 memory clock and still be stable. my card is made by Verto and i think there's a fan on there. >>



Jsut try overclocking it. Many Gf3 ti200 hit Ti500 speed without breaking a sweat.
 


<< now that you said that, i'm getting greedy. Anyone know what's the highest core/memory combination for the ti200? >>



Core = 220 to 260Mhz
Mem = 450 to 550Mhz

The overclock can vary. Test it with 3dmark2001 to make sure it's stable.
 
well, i did the whole coolbits 3 thing and when i went into my settings, it looks as if the highest i can change to is 220/500. am i missing something here or is that the absolute max?

also, now that i'm at the 220/500 settings, i see little sand specks when i play games. i was able to run 3dmark01se successfully but i get sand specks and other weird stuff that shows up. does this mean my vid card can't handle this setting?
 
You will have to use a different tweaking tool than Coolbits if you want to go higher. Powerstrip or NVmax come to my mind.
 
Those 'sand specks' are called artifacts...it means you should back down the core clock of the gpu, probably down to ~210 or even 200.
 


<< Sand specks sounds like dropped pixels-that usually means your memory is clocked too high >>



so it's the memory? not the core?
 
I believe artifacts can be caused by the core or the memory being clocked too high. Try backing one/both down until they go away.
 
Generally if the core is clocked too high you get flashing textures or "tearing" & if the memory is clocked too high you get dropped pixels. At least that has been my experience 🙂
 


<< Generally if the core is clocked too high you get flashing textures or "tearing" & if the memory is clocked too high you get dropped pixels. At least that has been my experience >>



well, when decreased my core, i still got flashing texture and artifacts. but when i left the core alone and decreased the memory to 450, both went away....go figure.
 
What you could do...is leave the core/mem at its highest but most stable frequency. Then in about a week, bump up the core and/or mem by very small increments and hopefully it'll remain stable without artifacts.

One could relate this to a person trying to "break into" their pants...or something LOL 😕
 
I have some AS2 and an Crystal Orb on my VisionTek Ti200, which is running without breaking a sweat at 240/500

I really don't have the need to go any higher.

--Mark
 
That's a good point - I had my Ti200 going at 250/565 and it was stable enough to run some benchmarking tests. But Jedi Knight II was doing some wierd things, so I bumped it down. After taking it down to 240/525, everything is fine, and benchmarks show the framerate is only down a few frames. OC'ing a CPU will make more difference in "real world" applications than going crazy on your card.
 
jeez, you guys have it so high. wtf is wrong w/ my vid card. the highest mine will go is 210/460...the speed of normal GF3. If i crank higher, then i'll either get artifacts, texture problems, or it will freeze when running a benchmark. anyone have any clue why my card is phucked up?
 
Why the bad overclock?? prolly it's because that your core is one of those earlier ones and the memory on your VGA card is 5 ns or 4.5ns. Many other later versions have 4ns memory which let us hit 500 Mhz easily. 😀
 
DivX, I have a Gainward Ti200 which is supposedly better for overclocking. Many of the high OC scores you hear about are from Gainward users. Don't worry if you can't get that high - like I said, it won't really affect "real world" performance in games, just better scores in bragging benchmarks. 😉
 
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