calculating a turning radius? (I think I got it....see update)

bignateyk

Lifer
Apr 22, 2002
11,288
7
0
Its been a while since ive done any calculations like this (like 4 years since i had freshmen physics...)

I have an RC car, and I wish to know its minimum turning radius (i.e. the wheels are turned as far as they can go).

What parameters would I need to calculate this? Would it depend on the vehicles speed? I assume it would depend on the distance between the axels (~280mm)?

The car is rear wheel drive, and turns only with the front two wheels. It can go ~25mph at its max speed.

Also, just using a protractor, it looks as if the wheels can turn a maximum of about 30 degrees off center in either direction.

Any ideas?

update:
http://www.personal.psu.edu/njk909/turning_radius.JPG

Thanks,

Nate
 

IronWing

No Lifer
Jul 20, 2001
71,892
31,974
136
Um, get the wheels wet, set it on pavement, drive in circle, measure?
 

bignateyk

Lifer
Apr 22, 2002
11,288
7
0
Originally posted by: ironwing
Um, get the wheels wet, set it on pavement, drive in circle, measure?

I would, but eventually I want to be able to calculate a turning radius based on a wheel angle (and throttle speed, if that matters)
 

Umberger

Golden Member
Apr 13, 2005
1,710
0
76
I assume that you're just going to neglect the difference in radius between the left and right side of the car? I don't know much about RC cars, but I would assume they don't actually run true Ackermann. Anyway, if you REALLY wanted to be rigorous, you could take that into account, but it is probably a small difference. Other than that, your picture looks right.