- Feb 12, 2010
- 3,606
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HOLY f-in HELL...
Supports 2560x1600.
Sprites look SUPER duper sharp.
Many 2D Stage pieces have been revamped with 3D.
While the efforts to boast performance on a 7900gs arcade console is obvious in 25x16,, The stages are still as beautiful.
Fingers crossed for continuum shift on PC in o''' 2 years
BEST reasons for PC...
Low input lag vs LCD Television... Capable of using 1000hz usb input for joystick,,
1000hz insures 17hz input window per frame..
<- which is probably higher than consoles
kinda cheating.
Edits:
forcing 8x AA disables AA in game altogether. (Tested on ATI cards only) x1900xtx and 4870
Obviously Transparent AA causes some stuff to look weird or disappear.
AF doesn't seem to make much of a difference because there's no LARGE perspective change.
Supports 2560x1600.
Many 2D Stage pieces have been revamped with 3D.
All Shader Effects are rendered at the selected Resolution.
Way better than 768p(arcade) / 720p (PS3)
Need I mention ANTI-ALIASING?
Anisotropic?
I'm not completely sure but it PROBABLY requires a dual core, this is true of the arcade version, but who knows.
I never realized how much of a 2D/3D blend the stages were on my ps3.
Way better than 768p(arcade) / 720p (PS3)
Need I mention ANTI-ALIASING?
Anisotropic?
I'm not completely sure but it PROBABLY requires a dual core, this is true of the arcade version, but who knows.
I never realized how much of a 2D/3D blend the stages were on my ps3.
While the efforts to boast performance on a 7900gs arcade console is obvious in 25x16,, The stages are still as beautiful.
Fingers crossed for continuum shift on PC in o''' 2 years
BEST reasons for PC...
Low input lag vs LCD Television... Capable of using 1000hz usb input for joystick,,
1000hz insures 17hz input window per frame..
kinda cheating.
Edits:
forcing 8x AA disables AA in game altogether. (Tested on ATI cards only) x1900xtx and 4870
Obviously Transparent AA causes some stuff to look weird or disappear.
AF doesn't seem to make much of a difference because there's no LARGE perspective change.
Last edited by a moderator:
