C&C3 TW Demo: Superweapons off in Skirmish?

duragezic

Lifer
Oct 11, 1999
11,234
4
81
So we all know that you can switch the side (GDI/Nod) as well as the personality for the human or AI player in the demo even though it is grayed out. We also know that you can edit the Skirmish.ini and change 10000 to whatever you want as that is your starting cash in Skirmish.

That is okay and all, but superweapons piss me off, and it seems the .ini might have the ability to turn them off. I could probably beat Medium (only tried twice, and the campaign was fairly easy in Medium) in Skirmish if it wasn't for a nuke within 10 minutes and every 7 minutes after. I can't seem to beat them unless I rush within two nukes or so hitting me (after a few I can't keep up). The nukes are just ridiculous on buildings or tanks, even with a spread out base.

My Skirmish.ini is attached below. I was thinking maybe where it says "0 0 10 0 1" might have one of the numbers for superweapons.

Anyone heard of this? I don't have much time to change each number and wait to see if they launch a nuke each time, so I was wondering if anyone has figured it out.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
bump

Actually I didn't realize when I first posted that Superweapons isn't a grayed out checkbox in Rules for a Skirmish. So I'm not as confident as before for its ability to be changed to OFF, but maybe someone knows?
 

oogabooga

Diamond Member
Jan 14, 2003
7,806
3
81
Don't know the answer to your question other then wait for the game to come out? I think one reason they want superweapons is so people can see how pretty the effects are.

In terms of an in-game solution Air superiority is wonderful. Economic superiority is good too. ;)


I didn't realize you could change the starting money can't wait to go home now set it to infinite money and try to win with just rifle squads.... weeeee :D
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Yeah that's true it was just that it was possible to change other "full game only" settings through undisclosed ways so I thought I could get rid of the damn nukes. I never even get a chance to get an Ion Cannon up since I have other stuff to spend the time and money on (two bases, units).

So you mean that I should build a few aircraft, get a radar scan of their base and take out their nuke silo?

Any idea how much and what aircraft I would need? I haven't used any yet. Their base defenses are usually very good (much more than most human players) so I think I'd need a few extra aircraft since the AA might take down a few.


And regarding the starting money, the AI gets the same! So if you give yourself 1 million, they will get it. It seems to be that way because the end game stats show both teams starting out with the same modified amount.