- Dec 16, 2013
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Much to my displeasure, it seems that I cannot have my litecoin miner and my rendering on the same brand of GPU, as AMD seems miles ahead for mining but unworkable and broken for rendering. As such, I'm looking to buy an nVidia GPU for my 3d rendering tasks. I'm looking at either a GTX 580 or a GTX 780. These may seem like odd cards to compare, but the 580 is actually quicker than any 600 series single GPU card, and only a hair behind the 780 Ti (see here). I'm wondering if Compute Capability 3.x has the potential to provide better future-proofing in terms of rendering features (say, subsurface scattering). Currently I am not aware of any features available in Blender's Cycles renderer on 3.x cards that aren't available on 2.x cards, but I'm wondering how much potential future development of the render kernel I might be missing out on. If I were to invest in a commercial modeling or rendering package, would I be missing out on features in other packages (I would most likely be looking into MODO or C4D)?
I guess a tl;dr of my question would be this: Is Compute Capability 3.x taken advantage of in any commercial 3D packages?
I guess a tl;dr of my question would be this: Is Compute Capability 3.x taken advantage of in any commercial 3D packages?