BusinessWeek: Where Did Atari (InfoGrames) Go So Wrong?

Schadenfroh

Elite Member
Mar 8, 2003
38,416
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Know that this is the company that destroyed many game developers in their quest to be as evil as Electronic Arts. Among the casualties is Microprose, Accolade, and the Atari name. They also forced Bioware to stop supporting NeverWinter Nights in order to create a larger audience for NWN2, 1.69 will be the last NWN patch and WCOC will be the last premium module. Atari had nothing to lose (other than maybe a few NWN players playing NWN instead of NWN2) and bioware had much to lose from sales of future premium modules.
I wish that Electronic Arts, InfoGrames (atari), LucasArts, VivendiUniversal and all those who try to mimic their innovation stifiling, creativity crushing, sequal spewing @#*^%heads would burn in the nine hells for what they have done to gaming! Maybe if you treated your employees better they would not be leaving you to form rival independent game studios and if you were not so short sighted and closed minded, they could create major hits and bring PC gaming back to new hights by giving them the needed budgets and more importantly, THE TIME, to develop great games. BUT NO! You have to get your employees to make games with shiny graphics to compensate for the lack of story and game play. Better yet, make those games shorter! Never mind games like Baldurs Gate where you could spend months with its replay ability and side plots, reading the tomes, and indulging yourself in sweet plot and immersion! Just make games that have single player campaigns so short, that you can finish them in one weekend. When you publish games for some independent game developer, do your best to help them make the game great (like Black Isle Studios) and dont try to force yourself on that company or try to STEAL what is not theis, HELLO I AM TALKING TO YOU VIVENDIUNIVERSAL AND YOUR VALVE LAWSUITS! Damn them all, damn all those corporate mongrels who have taken what used to be the realm of people who worked for the enjoyment of all and care about nothing but short term profits and little about long-term returning customers. Piles upon piles of crappy sequels to successful games are ALWAYS better for creativity RIGHT? I mean those people really want BATTLEFIELD 1942 IN SPACE. Better yet, don?t spend anytime trying to make a proper port of games from consoles to the PC, just slap a crappy UI and cumbersome controls right over and underoptomize it. Also, what makes you think gamers cant think anymore? Game difficulty is less about mastering it with your wit, but rather JUST UP THE HITPOINTS AND MAKE EM HIT HARDER RAWWWWWWWWWWRRRRR I AM THE MIGHTy CROAKER WITH 200% THE HITPOINTS OF YOUR NORMAL ENCOUNTER BUT I STILL HAVE THE IQ OF 20, BUT HEY, YOU SET IT TO HARD RIGHT? Where did great adventure games go anyhow? Sure, I was getting tired of sequels to kings quest, but what is wrong with making a new franchise? God forbid one trys to think outside the box once your sequels stop selling, but now! Just shut down the game studio. WestWood and Origin, probably 2 of my top 10 game developers are DEAD because of EA, they had the very life-force sucked out of them by deranged corporate vampires and we have all suffered. Look at the fans of UO, will they only get another EA expansion pack? Generals? That is no C&C game, it is a modern day warcraft clone. Bah! Make your game like other peoples games, that is better than giving your developers more freedom to make a great game! But hey, if its not successful, lets just FIRE THEM ALL so they can form competing companies. What has gone own with Maxis lately? Could it be more The Sims expansion packs? Not just that! We have sequals to Sim City as well, each one requires more micromanagement than the last and runs like complete crap because EA does not know how to write code and creates bugged ridden games for the public to pay to beta test, then you can just axe the support for the product just a few months after launch. But, lets not forget Lucas Arts, yeh, those guys that turned the lives of thousands of SWG players into crap with their NGE, or how about how you destroy good games by forcing them to release them before they are done because you are so shortsighted that you will not have it become the hit that it deserves to be if it were finished, **KotoR II**.

@*$( you EA, @*@( you Vivendi, @*@( you LucasArts, @(@%@&*( you infogrames. Rot in hell you damn spawns of hell!!!!!!!!!

Now that that is out of the way... here is the article:
Text

The picture from Atari and parent company Infogrames has been unremittingly dismal in recent years: it hasn't turned a profit since 1999. Can they win the most crucial game of all...staying afloat?

The major contributing factor--cited by Infogrames and Atari chairman and chief creative officer himself, Bruno Bonnell--is the sizeable acquisition-spree that went on in the late-90s and 2000

the company incurred a staggering debt in excess of 600 million euros, and it has continued to feel the effects of choices made six or more years ago.

Since its European beginnings in 1983, Lyon, France-based Infogrames was all about acquisitions.


 

everman

Lifer
Nov 5, 2002
11,288
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Bad management was their downfall. Paradoxically that's what seems to keep EA going so well...
 

BurnItDwn

Lifer
Oct 10, 1999
26,288
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Whilst your wall of text was a bit of a pain to read, I agree with what you said. Publishers need to back off and let the developers develop rather then hastily release garbage WAY before it's complete.
 

Bateluer

Lifer
Jun 23, 2001
27,730
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Looks like someone was hitting the booze a little. :p

I agree entirely, in fact, I've posted similar rants in several threads over the past year.

I'm hoping that more developers will follow in the footsteps of Valve and use online delivery methods, or take a page from StarDock's playbook and self publish by selling your game online. Seriously, with the internet today, there's really no reason to have publishers like EA, Infograms, Vivendi, etc.
 

alent1234

Diamond Member
Dec 15, 2002
3,915
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Originally posted by: everman
Bad management was their downfall. Paradoxically that's what seems to keep EA going so well...



EA has their EASports cash cow

1. use recent stats
2. upgrade graphics every few years, but keep same arcade game play
3. lock out competition from official licensing
4. profit
 

alent1234

Diamond Member
Dec 15, 2002
3,915
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what was the name of that cool infrogrames game 10 years ago where it was a spaceship simulator and you had to fight these pirate like rebels?
 

PingSpike

Lifer
Feb 25, 2004
21,755
599
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Originally posted by: alent1234
what was the name of that cool infrogrames game 10 years ago where it was a spaceship simulator and you had to fight these pirate like rebels?

Star Control? Battle Cruiser 3000AD?
 

erikistired

Diamond Member
Sep 27, 2000
9,739
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i want to play battlefield 1942 in space, but i'd like it to support my widescreen monitor.
 

flyboy84

Golden Member
Jul 21, 2004
1,731
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Originally posted by: Anubis
WALL OF TEXT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


haha that should be a Magic card...
2/5 immune to attacks from large game publishers