- Jan 21, 2018
- 3
- 0
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What's up everyone,
I'm working on building a simple football match simulator, using JCreator. I'm a beginner in programming, so sorry if I use the wrong terminology. I know how to use the most basic concepts i.e. conditionals, iterations, sequential operations, arrays and creating objects, give them attributes and then use them in the main class.
I can build a simple match engine based on what I know, and print it out in text on a console window. My final goal is that the game can be played in a GUI window where the user first picks his players, customizes their looks/stats etc. then as the match engine recites events at certain minutes, a small animation is displayed of that event (ex: a tackle, a goal, a dribble). It's gonna look something like this:
I had 2 questions: 1- Should I start by building the match engine while learning about GUI, then after it's finished I start implementing the graphics. Or should I learn GUI first, in case it might radically change the way I have to write the engine? (I should point out that the engine only simulates highlights of the match, not the full 90 minutes)
2- There are many resources out there. Any recommendations for a beginner learning GUI on JCreator?
Thanks
I'm working on building a simple football match simulator, using JCreator. I'm a beginner in programming, so sorry if I use the wrong terminology. I know how to use the most basic concepts i.e. conditionals, iterations, sequential operations, arrays and creating objects, give them attributes and then use them in the main class.
I can build a simple match engine based on what I know, and print it out in text on a console window. My final goal is that the game can be played in a GUI window where the user first picks his players, customizes their looks/stats etc. then as the match engine recites events at certain minutes, a small animation is displayed of that event (ex: a tackle, a goal, a dribble). It's gonna look something like this:
I had 2 questions: 1- Should I start by building the match engine while learning about GUI, then after it's finished I start implementing the graphics. Or should I learn GUI first, in case it might radically change the way I have to write the engine? (I should point out that the engine only simulates highlights of the match, not the full 90 minutes)
2- There are many resources out there. Any recommendations for a beginner learning GUI on JCreator?
Thanks
