Bugbear NCG: Wreckfest now has real deal online Multiplayer.

Purple44

Member
Jan 3, 2010
104
0
76
After a long wait Bugbear has finally release Build #6 that has real deal online Multiplayer and Bugbear has given Next Car Game an official new name, Wreckfest. After 15 hours last weekend of online racing, derbying and Team Deatmatches, I think the new name fits. :D

Build #6 Live! Official Name Revealed, Multiplayer Introduced

I have not found the time yet to do up a video from the videos I took last weekend,
so here a few videos of the action going on online with Wreckfest:

Here video of a guy that just bought Wreckfest:

http://www.youtube.com/watch?v=CjPiFcXB5xQ

Here video from Bugbear forum member Iwasawa:

http://www.youtube.com/watch?v=zMMs6v5CvI0

Here video of some Fins racing online with some awesome car damage:

http://www.youtube.com/watch?v=N84fdMRLLkk


Beware there is some lag to deal with, especially if join 14-18 player lobbies.
Here a thread with tips on how to keep lag to a minimum online:

Tips for keeping lag to a minimum online.

There some fun times to be had online if you like a little contact racing online. :D
NtbWC62.png
 

Purple44

Member
Jan 3, 2010
104
0
76
Bugbear Next Car Game deserve a new thread using NCG official new name, Wreckfest.

Got get use to the new name. :p

I did fine a way to get a purple skin in Wreckfest:
smile.gif


purple-skin-test1.jpg
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
looks fun. Like how the guy is able to steer and turn pretty well with only one front wheel. lol.

edit that: now he's driving with 2 tires and a dead driver. lol
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
This looks like it would get old fast.

This is effectively their 3.5 game of this type (including Flatout Ultimate Carnage as half a game), so if it was going to "get old fast" then there wouldn't be much market for a third (Bugbear) title.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I think you'd have to like this type of game. I do, I played endless hours of the figure 8 track in the Grid games. I've played this some and it is coming along nicely. There are different modes and tracks and looking forward to seeing how it turns out.

There are some Flatout elements in another portion of the game, but it is more of a tech demo than a mode at this point.
 

Purple44

Member
Jan 3, 2010
104
0
76
Ready for some slow mo Wreckfest eye candy?? If so, give this fan made video a look: :)

Wreckfest (Next Car Game) Crash Movie - video



I think you'd have to like this type of game. I do, I played endless hours of the figure 8 track in the Grid games. I've played this some and it is coming along nicely. There are different modes and tracks and looking forward to seeing how it turns out.

There are some Flatout elements in another portion of the game, but it is more of a tech demo than a mode at this point.


I love GRID 1 derby racing. I have derby race for 3-4 hours on a Saturday night. :) I'm hoping Bugbear will give a GRID 1 style figure 8 track with at least 2 crossings and jumps for some mid air T-bone action!!

Here my plea for GRID 1 type Fig 8 tracks to be included in new game.




This is why GRID 1 derby racing is GREAT and will be miss in GRID 2! - video
 
Last edited:

Purple44

Member
Jan 3, 2010
104
0
76
Bugbear has put Wreckfest on sale at Steam until Nov 3:

http://community.bugbeargames.com/index.php/topic,6442.0.html


Guest said:
Hey y’all!

During the past few weeks ago we have released a handful of hotfixes, addressing issues and squashing bugs like nobody’s business. As a result, the 18-car multiplayer races, packed with tight and dirty situations and crashing cars, run smoother than ever! You can host your own events with much better stability, and use the reworked lobby chat to lay down the rules to your opponents.

If you love the madness and mayhem our game is all about, we wouldn’t mind at all should you recommend Wreckfest to your friends, for as we all know, nothing beats ramming your buddies off the road and throwing your head back in villainous laughter. And there’s no better time than now, for Wreckfest is on Multiplayer Mayhem sale on Steam!

See you on the road, and watch your six!


Edit: The Devs can play rough!!!!

https://twitter.com/bugbeargames/status/525623288756961281/photo/1

One of our own tried to get one over on the rest of us when doing some Wreckfest playtesting. We sorted him out.

B0tjmFgIcAAECi4.jpg
 
Last edited:

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Woohoo! Definitely going to play some multiplayer sometime this weekend.
 

Purple44

Member
Jan 3, 2010
104
0
76
Here some pics I took of the car damage while I race online this week: :)

online-car-damage.jpg


online-car-damage2.jpg


online-car-damage3.jpg


online-car-damage4.jpg


online-car-damage5.jpg


online-car-damage6.jpg


online-car-damage7.jpg


online-car-damage8.jpg


With the latest patch for Build #6, Bugbear has tweak the netcode to be less laggy, so now we can have 24 player lobbies again. And in my testing this weekend, 18-24 lobbies were lag free most of the time with a good host. :)

http://community.bugbeargames.com/index.php/topic,6513.0.html

Team Bugbear

Speaking of multiplayer, we managed to get the network code much more stable, resulting in less lag. As a very welcome side effect, this improves the responsiveness of your car, making it easier to handle those tight corners and swift swerves.
But that’s not all, oh no. Since the network code is now much robust, we are reintroducing 24-car multiplayer! That’s right, folks! 24 simultaneous cars, duking it out, no moves barred!
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Until I can get some digital throttle/brakes it's a bit eh. It's either all or nothing and doing all puts you into a spin...
 

Purple44

Member
Jan 3, 2010
104
0
76
Until I can get some digital throttle/brakes it's a bit eh. It's either all or nothing and doing all puts you into a spin...

You using KB, pad or a wheel? Have you tried turning all assists off?

Be sure to check the Advanced controller settings:

NCG-saturation-setting2.jpg
 

Purple44

Member
Jan 3, 2010
104
0
76
After a long 9 month wait, Build #7 finally got release at the end of June. Build needed a few hotfixes, but now

Build #7 pretty stable online. Bugbear added a couple of new cars and Team racing mode and a bigger oval to race and derby on.

Dirty Racing Wreckfest dedicated server

https://www.youtube.com/watch?v=WgaNMdd026U


Modding been taking off at Bugbear forum, we have our own modding section where you can learn how to skin the cars.

I just got this Mountain Dew skin a couple of weeks ago:

Custom Skins Thread

lobsterfran said:
A Mountain Dew skin, as requested.

33tjko5.jpg


Plus, I did a "44" version, just for you.

2cr5b4h.jpg

And here my first try at doing a custom skin, wanted car to look like it was going to a derby here at the

Yakima Speedway 4th July derby:

sedan-derby-skin2.jpg


I also got involved with the modding of Wreckfest. With some help from the community I was able to do some new startpoints

and create a Cops and Robbers mod for Wreckfest. :)

Cops and Robbers mod online Saturday, Aug 29th

Here some video of Saturdays event:

Cops and Robbers Team Deathmatch Derby part 1

https://www.youtube.com/watch?v=hVJkQXz5R1k

Cops and Robbers derby part 2

https://www.youtube.com/watch?v=d5V7-XwXYyE



We got an update from Bugbear Dev Saturday what Bugbear up to now:

Purple44 said:
Just took a break from Mad Max to check the forums and found this over at Steam:

any one heard from bb latly

Sorry for the slow news month, guys, we're of course still here. I'll post a proper blog piece next week,

but I can tell you that for the past week or so (now that the majority of our team is back) we've been taking a good look at what we have

now and penning a rough roadmap based on what we feel is important.

* Visual quality: We're still not happy at where we are now and in order to avoid putting in even more temporary stuff we want to improve the visuals before more content is added. We've already made some promising progress on this front.

* Tracks: Some brand new tracks are being worked on, but it's still early in regards to those. Work is also continuing on Sandpit to improve and polish it to meet our final target quality.

* Handling: While we made some good progress in the last build, we've still to reach our target. Judging by all the feedback we've received, it seems like most of you guys agree on this. We're pretty sure our physics engine is already up to the task in regards to features, but we need to learn how to utilize the engine to the maximum.

* Visual damage: We've already made some improvements on the visual damage to get rid of some of the oddities you've all seen, and more are on the way. We also have some promising ideas on how to make the crashes feel more violent and realistic. Obviously we need to make some compromises in order to keep the framerate playable even with 24 cars, but we're confident that there's still room for improvement.

* Visual customization: We're planning to add a suitable user interface and upgrade parts for one or two vehicles, for starters. This is something that needs to be planned carefully to support multiplayer and modding, but we already have a pretty good idea of how everything will fit together. Also, work has already started on the assets.

* Career: At some point we will introduce the bare bones version of the career with rewards for racing as well as a working parts marketplace and research section. More features will be added gradually.

We also have a pretty interesting prototype running but more about that later... :)
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
When I see awesome deformation in games like this and BeamNG, I wonder why in the heck we can't get some sort of realistic damage modeling in actual racing games. It's still just hit a wall - change the hood to generic crumple #3...even in high budget AAA titles.
 
Feb 4, 2009
35,777
17,318
136
When I see awesome deformation in games like this and BeamNG, I wonder why in the heck we can't get some sort of realistic damage modeling in actual racing games. It's still just hit a wall - change the hood to generic crumple #3...even in high budget AAA titles.

I know in the past it was because of licensing. Car manufacturers didn't want ads showing their models/cars banged up.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I know in the past it was because of licensing. Car manufacturers didn't want ads showing their models/cars banged up.

This. When games start advertising realistic body damage, Ferrari is the first brand to pull their licensing.
 

Purple44

Member
Jan 3, 2010
104
0
76
Bugbear gave us some holiday cheer today. :D

santa-mower.jpg


http://steamcommunity.com/app/228380/allnews/

Now that Bugbear over the hump getting the new physics to play nice in Wreckfest, development pace starting to pickup. Should be a busy year in 2016 for new content, cars and tracks. :)

We were hoping to see a new car before Christmas, but Bugbear ran out of time. Maybe see a new car or 2 in January. ;)

http://community.bugbeargames.com/index.php/topic,8471.0.html post #26

Janne Suur-Näkki said:
Jake97
Sure! We have a couple of new cars in production but just couldn't get either of them to a presentable shape before the holidays.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I've been playing quite a bit here and there lately. It's coming along nicely but the latest patch the cars handle like crap (IMO).

Even started a bit of drama over on the discussion boards. People are so easy to get riled up. :thumbsup:
 

Purple44

Member
Jan 3, 2010
104
0
76
It been a long wait ( over 8 months ) since we got a new car in Wreckfest. The Lawnmover last Nov don't count. :p Bugbear release Build #11 yesterday with the first Asian car to be in the game: :D

K4KA7Qc.jpg


cPoCUPV.jpg


7h2Ateq.jpg


df6CJF7.jpg


I saw that number 44, so I had to get me a purple skin to put on. But I left the car out in the rain and the paint started to rust! I guess I should of use some primer before painting car purple.

asian1-purple.jpg


asian1-purple2.jpg


Update 2016-03-16: NEW CAR!

Janne Suur-Näkki said:
March 16, 2016
A new update is now live, with following changes:

General:

* Added a new car: Asian 1.
* Improved shifting with sequential and H-shifter.
* Added a button to automatically distribute all available repair points to parts that are in worst condition.
* Reduced part wear rate.
* Improved foliage.
* Fixed mud surface, tweaked off-road surfaces.
* Multiplayer race start should no longer get stuck if someone joins or timeouts during the last seconds.
* Implemented a probable fix for the 64-bit version sometimes crashing when a large amount of (dynamic) tires activated.
* Bots that are manually added now remain on the dedicated server after track rotation.
* Increased server name length limit.
* Improved HUD.

As always, many thanks for your support!

Also while racing online last Sunday, we found a couple of tracks we hope to see in Wreckfest soon: :)

New prototype Wreckfest tracks?

https://www.youtube.com/watch?feature=player_embedded&v=vNHQMAhd33k
 

Purple44

Member
Jan 3, 2010
104
0
76
The last couple of months has been busy over at Bugbear forum with the release of mod support and Steam Workshop support. :)

Update 2016-04-20: Modding Support!

Update 2016-05-20: Steam Workshop Support + Track Modding

The Bugbear Devs been helping out in the Modding forum with our modding questions and community been helping out too. Go here to take a look the mods that been uploaded to Steam Workshop:

http://steamcommunity.com/app/228380/workshop/

You a fan the old Destruction Derby game? Then checkout The Very End Destruction Derby thread.

Wreckfest - Red Pike Arena testing


https://www.youtube.com/watch?feature=player_embedded&v=frKv9MvPjew

Wreckfest: Chalk Canyon AI demo (DD2 map)


https://www.youtube.com/watch?v=6y-Vgh-crJE&feature=youtu.be

And checkout this great model of a 57 Chevy by Dr. Destructo!! :eek:

wqqLILK.jpg


And here video of the me taking the 57 Chevy for a spin around my reverse GoKart Raceway track:

GoKart Raceway Reverse

https://www.youtube.com/watch?v=Y7DYuZv5Uf8

If it been awhile since you have gone online with Wreckfest, you might want make plans to do it next weekend at the 24 HOURS OF "Le MASH".....open competiotion with NO player limit ! .

Sat June 25th, 9am Pacific time (12 Pm Eastern, 4pm GMT) till the same time June 26th

We are spreading the word of this event and hope to have Wreckfest hopping next weekend!! Maybe even see some the Devs show up online. :)

You don't have Wreckfest in your Steam library yet and like to give Wreckfest a try? There a Steam summer sale starting June 23. There a good chance you could pickup Wreckfest on sale for $20 or go visit Bugbear web site and get a Wreckfest Steam key for $25.

http://nextcargame.com/

You can tryout Wreckfest for no more than 2 hours and get a Steam refund if you don't have a blast. Also we are expecting Bugbear to release a new Build in the next couple of weeks and hopefully the new Build will come with a new car. We are over due for a new car release.

https://steamdb.info/app/228380/history/


Edit: Forgot about this video:

Wreckfest Mod Showcase | Insane crashes!

https://www.youtube.com/watch?feature=player_embedded&v=AAweoPlrqJA
 
Last edited: