Bottlenecked AGAIN?

ibex333

Diamond Member
Mar 26, 2005
4,094
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I wanted to upgrade my old AMD 3200+ system with 8800GTS, so I got a new PSU and the g80, but when I tried my games everything topped out at 25-30 fps max.

I made a thread here and people said I'm bottlenecked by my CPU and RAM.

So, I got an e6300 and 2gig ram + a new mobo. (in sig)

I loaded Oblivion at 1280x1024 with everything on max and I'm getting a stable 60fps... The frame rate almost never drops and never rises. I then lowered the gfx, and still I'm getting the same fps!!!

I then OC'd my CPU to 2.8GHz. Runs rock stable and cool on stock fan... But still 60fps in everything!


Then I tried Medieval 2.. Low settings - 60fps, high settings, 60fps!!

Maybe it's the fraps? Old version maybe?

What the hell is going on? Please dont tell me my video card is defective.. I just got it brand new, but cant exchange since I cut outthe UPC code and sent in for rebate.
 

MrWizzard

Platinum Member
Mar 24, 2002
2,493
0
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60FPS is fine.... but try turning of sync, probably something to do with your monitor.

I don't know why you would need more than 60 though.

I have an 8800GTX that sinks to my LCD so I never seen more than 60 FPS....... I could turn it off but then I get mad tearing.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
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You have vertical sync enabled.

Turning it off will let your FPS go higher, but may cause tearing artifacts because the video card and screen refresh won't be synchronized. Drives me nuts, but some people don't seem to notice or care.
 

m21s

Senior member
Dec 6, 2004
775
0
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60 frames per second is to slow for you?
Why do you need more?

What is your monitor setup? CRT or LCD?

When vertical sync is enabled, video cards only output a maximum frame rate equal to the refresh rate of the monitor. All extra frames are dropped.

When vertical sync is disabled, the video card is free to render frames as fast as it can, but the display of those rendered frames is still limited to the refresh rate of the monitor.

For example, a card may render a game at 100 FPS on a monitor running 75 Hz refresh, but no more than 75 FPS can actually be displayed on screen.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
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Originally posted by: m21s
60 frames per second is to slow for you?
Why do you need more?
No, no. I'm perfectly fine with this fps. The game runs smooth. I just want to be sure that my video card is CAPABLE of pumping out more. I guess I was paranoid after my previous 30fps bottleneck on the old system.

What is your monitor setup? CRT or LCD?

LCD. It's a Viewsonic VP171b

When vertical sync is enabled, video cards only output a maximum frame rate equal to the refresh rate of the monitor. All extra frames are dropped.

When vertical sync is disabled, the video card is free to render frames as fast as it can, but the display of those rendered frames is still limited to the refresh rate of the monitor.

For example, a card may render a game at 100 FPS on a monitor running 75 Hz refresh, but no more than 75 FPS can actually be displayed on screen.

Heh.. Alright. I just checked, and my refresh rate is at 60MHz!

By the way is there any point in setting the refresh rate any higher?(my max is 75MHz)
Is it bad for your eyes/head when the refresh rate is very high?

 
Oct 4, 2004
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Uhh...someone correct me if I'm wrong here. If you have a 60Hz monitor and V-Sync is enabled, you will be getting 60FPS if your card is throwing 60+ frames per second. However, if you enter an area where the frame-rate drops to (say) 48, V-sync will cut frame in half so that it runs at 30FPS, right? (Assuming Triple Buffering isn't enabled)

Is that why your previous configuration was 'capped' at 30FPS?
 
Mar 19, 2003
18,289
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Originally posted by: theprodigalrebel
Uhh...someone correct me if I'm wrong here. If you have a 60Hz monitor and V-Sync is enabled, you will be getting 60FPS if your card is throwing 60+ frames per second. However, if you enter an area where the frame-rate drops to (say) 48, V-sync will cut frame in half so that it runs at 30FPS, right? (Assuming Triple Buffering isn't enabled)

Is that why your previous configuration was 'capped' at 30FPS?

That's correct, and it's why I :heart: D3D Overrider :p

(For those who aren't aware, it's a utility included with Rivatuner that allows you to force Triple Buffering in Direct3D games.)
 

bigsnyder

Golden Member
Nov 4, 2004
1,568
2
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Refresh higher than 60hz for a LCD is usually not supported. Besides, 60hz doesn't cause
the flickering issues on LCD that it does for CRTs.

 

HannibalX

Diamond Member
May 12, 2000
9,359
2
0
Originally posted by: bigsnyder
Refresh higher than 60hz for a LCD is usually not supported. Besides, 60hz doesn't cause
the flickering issues on LCD that it does for CRTs.

Uhh no. I have two LCDs (an HP and a Rosewill, both "19) that run at 75Hz. If you run therm at 60Hz the text in Windows is blurry.

Just becasue perhaps your LCD only runs at 60Hz doesn't mean that it is usually not supported.
 

aatf510

Golden Member
Nov 13, 2004
1,811
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Originally posted by: Pale Rider
Originally posted by: bigsnyder
Refresh higher than 60hz for a LCD is usually not supported. Besides, 60hz doesn't cause
the flickering issues on LCD that it does for CRTs.

Uhh no. I have two LCDs (an HP and a Rosewill, both "19) that run at 75Hz. If you run therm at 60Hz the text in Windows is blurry.

Just becasue perhaps your LCD only runs at 60Hz doesn't mean that it is usually not supported.

That guy is right though. It's not "always" unsupported, but it's "usually" unsupported (at least at its native resolution.)
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
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Gaming with Vsync disabled? Yuck, I can't stand it... I hate tearing. I always force Vsync and enable triple buffering.
 

VooDooAddict

Golden Member
Jun 4, 2004
1,057
0
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Originally posted by: ArchAngel777
Gaming with Vsync disabled? Yuck, I can't stand it... I hate tearing. I always force Vsync and enable triple buffering.

For those who don't know... tearing is when (because Vsync is off) the top half and the bottom half of the monitor are showing two different frames.

I agree. Since moving to LCDs ... Vsync = On.
 

A554SS1N

Senior member
May 17, 2005
804
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Originally posted by: toattett
Originally posted by: Pale Rider
Originally posted by: bigsnyder
Refresh higher than 60hz for a LCD is usually not supported. Besides, 60hz doesn't cause
the flickering issues on LCD that it does for CRTs.

Uhh no. I have two LCDs (an HP and a Rosewill, both "19) that run at 75Hz. If you run therm at 60Hz the text in Windows is blurry.

Just becasue perhaps your LCD only runs at 60Hz doesn't mean that it is usually not supported.

That guy is right though. It's not "always" unsupported, but it's "usually" unsupported (at least at its native resolution.)

Both LCD's I have support the maximum 75Mhz refresh rate at the native resolution - most ones I've seen (at least in smaller 17" monitors) do the same.

 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Yuck, I can't stand it... I hate tearing. I always force Vsync and enable triple buffering.
I find the input lag from vsync and triple buffering to be far worse than a little tearing.
 

TanisHalfElven

Diamond Member
Jun 29, 2001
3,512
0
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Originally posted by: BFG10K
Yuck, I can't stand it... I hate tearing. I always force Vsync and enable triple buffering.
I find the input lag from vsync and triple buffering to be far worse than a little tearing.

just jack up the AA to bring the FPS down.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
For those in the thread saying their displays have a refresh rate of xxxx. its hz, not mhz...

Your screen does not refresh 75,000,000 times a second.
 

krotchy

Golden Member
Mar 29, 2006
1,942
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Originally posted by: Acanthus
For those in the thread saying their displays have a refresh rate of xxxx. its hz, not mhz...

Your screen does not refresh 75,000,000 times a second.

I was honestly going to correct this when I read it but you beat me to it, lol.

People:
GHz/MHz = Processor Cycles speeds
Hz = Frame Rates