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Borderlands 2... another AAA title bites the FXAA bullet......

Grooveriding

Diamond Member
Dec 25, 2008
9,082
1,224
126
So yet another AAA title is releasing without proper Anti-Aliasing. There is a screenshot of the graphical options for Borderlands 2 around and it shows only the option for crap post-AA.

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This is a really crappy trend in gaming and a big step backwards. Getting tired of all these titles, and they all seem to be big titles, going this route. Off the top of my head so far we recently have Diablo 3, Guild Wars 2 and now Borderlands 2 all releasing with only a Post-AA option. Lazy work on the part of these developers imo. I know there are more I'm forgetting as well.

Looks like Borderlands 2 will be another blurfest game if you use the in game AA. At least it is not a fully lazy port as there are FOV and decent mouse options.

Never mind the console ports that release with no AA whatsoever :thumbsdown:
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Deferred Renderer i guess.

I don't see a problem with FXAA. Sleeping Dogs is using it, too and there is no blur.
 

HeXen

Diamond Member
Dec 13, 2009
7,821
33
91
it'll be ok. fortunately for me, this will not hamper my enjoyment of the game in the least as i don't plan to stand around and stare at objects.
 

wlee15

Senior member
Jan 7, 2009
312
26
91
I don't believe that the original Borderlands supported setting AA in-game (you had to force it through the control panel) so the addition of FXAA is a plus.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,597
1
81
Custom AA-Bits will probably be the same as for Borderlands 1.

FXAA might actually be useful in that title as it has not as many high contrast details as Sleeping Dogs for example (which looks terrible in motion with FXAA).
 

Grooveriding

Diamond Member
Dec 25, 2008
9,082
1,224
126
Sleeping dogs allows you to use SSAA though if you wish. It works well on AMD cards, pretty bad performance hit on nvidia though. Sad state of affairs to see Anti Aliasing going backwards.

In some games AMD & Nvidia will add in driver control panel support for MSAA. Hopefully we see that in BL2.
 

Aikouka

Lifer
Nov 27, 2001
30,036
674
126
Borderlands 1 was based on the UE3 engine, which I don't believe supports AA natively. Although, I thought I heard something about nVidia getting them to add it... or something like that. Maybe someone can shed some light on my fuzzy recollection. However, the point is that I believe Borderlands 2 uses a modified version of the engine from the original Borderlands, which would explain the lack of anti-aliasing.
 

Dkcode

Senior member
May 1, 2005
995
0
0
Fuck AAA titles 'most' of them are shit anyway.

I point out most as i did really enjoy Max Payne 3 :D
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
In Borderlands 1, MSAA or SSAA did very little to help IQ, while causing a noticeable performance drop. The art style of the game has thick black borders around everything and those AA options didn't do squat to help with that (at least not much). Once you enabled MLAA (I don't know about FXAA), the game looked a million times better - the pixels on those black lines were gone, completely. That alone made MLAA for me the option to use over MSAA/SSAA.

Since Borderlands 2 uses the same art style, I would think FXAA will greatly enhance this aspect, which in my mind beats any "better" AA types for it.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
yeah, Borderlands 1 didn't have any AA option in game whatsoever, so this is only an upgrade :p

that being said, I remember the art direction and game engine didn't exactly make AA easy or practical for BL1 (or even all that necessary)...so its not exactly surprising its not in BL2

to be honest, lack of FOV adjustment as well as a frame cap of 60fps were much much worse offenses than lack of AA option (had to "hack" your ini to get those changed, and FOV was particularly a PITA because it would break when you entered a vehicle), and I see an unlimited frame rate option AND ability to change FOV

win win win

keep QQing about AA though
 
Last edited:
Feb 19, 2009
10,457
8
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Can't enjoy gaming when its full of shimmering jagged edges and neither can i put up with the blurfest... so seriously these devs are being slack. At least make sharp FXAA, we know its possible with custom injectors, there's no excuse besides being bad.
 

sandorski

No Lifer
Oct 10, 1999
68,607
3,734
126
Either I'm too old or just lazy, but I don't even care if a game supports AA as long as it displays in 1080p. The Jaggies of today just don't bother me like they did at Lower Resolutions way back in the days of yore.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
FXAA is great. This propaganda against it is getting old.
The what? You're not one of those tin foil weirdos, are you?


Anyway, I don't think fxaa will be such a bad thing in this game - yeah, it's probably going to blur out the textures but, considering it's a quasi-cell shaded game, it probably won't make any difference, since there's not much to blur anyway.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Don't see how this is a problem. Don't like, don't use. MSAA is not implemented for reasons other than the devs being lazy (as others have said, it just doesn't work for a game with a lighting system and art style like BL).
 

ocre

Golden Member
Dec 26, 2008
1,594
6
76
This is fantastic. Borderlands one didnt have any in game AA options and it looks like borderlands2 will have at least something.

if you dont like FXAA you dont have to use it. Maybe one could try forcing AA outside the application or just go with out it completely. But there will be many many ppl who will enjoy having an in game AA option that can be triggered hassle free.

You cant please everyone, especially the ones who are bitter and displeased with just about every single thing you do. no surprises there
 

zebrax2

Senior member
Nov 18, 2007
935
42
91
I don't really like FXAA as well but i just have the feeling that IQ wouldn't suffer as much because it is cell shaded.

The main complaint i guess though is why FXAA the only option.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Guild Wars 2 only has FXAA, Nvidia has not allowed the use of MSAA to be forced nor can LOD bias be applied at this time from what I've tried.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Honestly, the first iterations of FXAA and MLAA were horrible, but they have improved immensely recently.

Anways, FXAA or Regular AA can do nothing to break the monotony of constantly doing the same fetch quest over and over again so Borderlands 2 will still suck if it's anything like Borderlands 1.

I'm waiting for reviews.
 

Yuriman

Diamond Member
Jun 25, 2004
5,530
141
106
I'm lucky that the pixel size of 1920x1200 on a 24" screen doesn't bother me.

As for the gw2 example, you can stand somewhere in-game and toggle FXAA and see that it does indeed cause some blurring in textures, but it isn't major.

The performance hit is next to zero making it usable even on 5 year old video cards, but the small texture quality loss is actually a bigger deal to me than the small amount of pixel crawl / shimmering at 1920, so I leave it off.

I agree intellectually that it's unfortunate that you can't get the best of both worlds in modern titles, but the IQ difference isn't large enough either way for me to take offense.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
3
81
I think the problem is that some people use poor quality TN panels; the fact that they can't immediately tell the difference between comparison screenshots speaks volumes. Even in the poor lighting conditions above meant to hide the differences, it's still obvious. When you honestly take a comparison series in adequate lighting, the differences are glaring:





The other thing to note is what did FXAA add to that picture besides blurring it? There wasn't much noticeable aliasing in the first place. FXAA is a poor man's AA and a cheap trick made to fool neophytes, it has no place in the discussion of image quality.
 

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