Boom Blox

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
Can anyone give me a quick breakdown of boom blox (at work so cant check gaming sites). I've seen the multiplayer minigames, but how does single player work?

is there some story line?

is their co-op for the story line?
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
non gaming website:
http://en.wikipedia.org/wiki/Boom_Blox

Boom Blox is a puzzle video game for Wii and mobile devices developed by EA Los Angeles in conjunction with film director Steven Spielberg.[5] The game was released on May 6, 2008, in North America and on May 9, 2008, in Europe.[3]

The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.[6][7]

The game has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels.[8][9] Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via WiiConnect24.[10]

A demo was produced for Coca-Cola's Coke Zone promotion, which is a promotion in which consumers in the UK can use codes on bottles to collect points. It costs 50 points, which is equivalent to 25x500ml bottles of Coca-Cola or Diet Coke. The full game is also available for 300 points. [11]
Contents
[hide]

* 1 Gameplay
o 1.1 Adventure and Explore modes
o 1.2 Party mode
o 1.3 Create mode
* 2 Development
* 3 Reception
* 4 References
* 5 External links

[edit] Gameplay

Boom Blox has been described as Jenga meets Tetris Blast, Breakout, Duck Hunt, and Lego.[10][12] Gameplay emphasises reflexes, dexterity, and problem-solving skills.[13] It features a physics model that ensures the blocks collapse realistically,[6] and also measures the velocity at which an object is thrown, recognising three distinct speeds.[1][14] In the game, players use the Wii Remote to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks.[1][9] Alternately, they use the Wii Remote to grab blocks in Jenga-style gameplay, taking care to remove a minimum number of blocks without toppling the precariously stacked tower.[15]

There are different kinds of blocks in the game such as gem blocks, blocks with point values attached, explosive blocks that detonate on contact, vanishing blocks that disappear when struck, wood blocks, and steel blocks.[7] Just as the type of blocks with which the player must contend changes as the player progresses, so do the tactics for completing the level. The player might have to avoid letting blocks with negative point values attached fall while destroying blocks with positive point values attached. In another level, the player might have to set off a series of explosions and domino reactions that target a structure's weak point or ricochet shots off multiple structures in order to destroy the blocks, all with a limited number of projectiles.[1] Different types of blocks possess different physical properties; their mass and the amount of friction they exert alter the way they will respond to contact.[10]

[edit] Adventure and Explore modes

The Adventure and Explore modes are the single-player portion of Boom Blox, constituting over 300 levels.[8][9] As the player progresses, he or she is challenged with time limits or a limited number of projectiles with which to complete the levels.[15] Each level also challenges the player to get a gold medal, though achieving a bronze medal is all that is required to reach the next level.[13]

Adventure mode is story-based and offers character-driven scenarios that involve defending forts or the various domino-shaped characters from enemy attacks and guiding these characters by clearing the path in front of them as they walk.[9][14] Explore mode presents puzzle-based objectives that focus on different groups of skills,[9] allowing the player to discover the basic mechanics of the game.[14][16]

[edit] Party mode

In addition to single player, there are also over 100 cooperative and competitive multiplayer levels available in Party mode that can be played by up to four people on one screen, by taking turns, and on a split screen.[9][16] Cooperative play involves destroying or building structures together with friends and family while competitive play involves playing against others to accumulate the highest scores by destroying blocks with positive point values attached or attacking the opponent's castle to destroy their gem blocks within.[9]

[edit] Create mode

Create mode is a built-in level editor that can be used to create or modify multiplayer and single-player levels.[17] These levels are designed using different types of blocks unlocked by playing through the single-player Explore mode.[8][16] The player can alter the size, height, and width of the blocks, clone them, and assign them attributes such as point value or type.[1] Then, the user-created levels can be played or sent to people added to the player's Friend Code list via WiiConnect24.[10]

[edit] Development

In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles.[13] Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be Boom Blox, a puzzle game for Wii.[8][13] Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids."[8]

Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg.[18] However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.[19]

During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that Boom Blox may be ported to other consoles in the future.[6]

[edit] Reception
[hide] Reviews
Publication Score
1UP.com A+
Game Informer 8.5/10
GameSpot 7/10
GamesRadar 9/10
GameZone 9/10[20]
IGN 8.1
Nintendo Power 8/10
Official Nintendo Magazine 90%
X-Play 5/5
Compilations of multiple reviews
Compiler Score
Metacritic 85 (52 reviews)[21]
Game Rankings 87% (31 reviews)[22]

The game received many positive reviews with aggregate scores of 86 from Metacritic and 87% from Game Rankings.[21][22] N-Europe gave the game a 9/10 score, praising its "amazing replay value" and its "ingenius puzzles".[23] Electronic Gaming Monthly out of three scores gave it an A+, an A, and an A-, stating it as "immensely accessible, wonderfully tactile, and stands as one of the best uses of 3D space."

Boom Blox sold 60,000 copies during its first month of availability in the United States, according to the NPD Group.[24] EA CEO John Riccitiello says that the game met internal expectations, though certain analysts assert that they expected the game to sell more.[25]
 

Onund

Senior member
Jul 19, 2007
287
0
0
Boom Blox sold 60,000 copies during its first month of availability in the United States, according to the NPD Group.[24] EA CEO John Riccitiello says that the game met internal expectations, though certain analysts assert that they expected the game to sell more

Maybe if they created a Boom Blox channel for easy sharing and downloading of custom levels instead of the nearly useless method of only being able to get levels from Wii Friends messages... ugh.