nakedfrog
No Lifer
- Apr 3, 2001
- 63,307
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Originally posted by: tkotitan2
i've done a lot of preperation for my own campaigns for D&D, and if I wanted to, i could write a book, it would probably be easier since a book is noninteractive, and you have to leave things wide open in a game. If there's one thing I could reccomend for anyone who attempts a massive work of creativity, it is to be prepared. Know what you are going to write about before you write it. carefully outline and understand your plot flow first, determing characters and interactions required to further the story, then write. When you are cranking out the final work, the focus should be on presentation. Much like in D&D, the game always comes down to presentation, you could have nothing prepared but present things off the top of your head and still run a game, but it wouldn't be a very good one. careful preperation is key.
EDIT: and use spell checkers, and proofreaders.![]()
Eh, things always ran better for us when I didn't prepare anything. Could be because the loonies I played with always would have gone out of the framework I could have prepared for.
