blurred's premature review of Need For Speed: Most Wanted for the PC

Oct 19, 2000
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So I had the day off today (a rare thing) to get some things taken care of. An easy entrance test and financial paperwork for school (yes, I'm almost 25 and it's about time), some warranty fixes to the vehicle, and clearing up some horrible issues with the cable company. While I was out and about, I stopped by my local EB and picked up a copy of Need For Speed: Most Wanted Black Edition for the PC.

After first playing the demo late last week, I raced once or twice, and very nearly uninstalled it. I thought it was crap. My brother came up over the weekend, expressed interest in trying it out, and we proceeded to have a helluva time over the next hour. We both decided we were going to pick it up, and here I am having played a little into the retail version.

First up, let me say that if you played the demo, you've seen what the game can do. Graphics and performance look and feel the same to the naked eye in the retail version than they do in the demo. The demo did a great job of giving people a feel of what the full game would be like.

Keep in mind that I'm running the game at full tilt. 4xAA/8xAF, EVERY setting set to high, 1024x768 (because no widescreen option is available).

So let's get into the specifics of what I like and what I don't like. My likes are many. Here's my list:
  • The graphics are very well done in most places. Car models look excellent for this type of game, and are modeled pretty decently from what I can tell so far. I'm far from a connoisseur of the automobile, so to a regular joe like me, they look fantastic. The world you race in is pretty detailed for a fast moving game, and you'll only notice the lack of roadside objects if you slow down and look. The lighting is also very well done IMO. If you're racing into the sun, good luck seeing the next turn. I've had to keep an eye on the radar a few times because I couldn't immediately see upcoming turns until a building blocked the sun. It definitely has a blinding aspect.
  • If you've read some of the reviews, you'll know EA has come at this with FMV cut scenes. While this gives me good memories (Phantasmagoria is one) and bad memories (just about anything on the Sega CD system), it's very well done. All the characters are so fvcking cheesy, it's awesome. The lead chick, Josie Maran (or something like that), does a more than admirable job, atleast so far. All the other racer types and their respective women that you meet early in the game are hilarious, and I love every bit of it. It's almost as if they are believable in their roles because they are bad. Anytime a guy tells you he's going to take your ride, then take your girl, then blows a kiss, it's classic.

    The FMV itself is pretty damned good. All actors/actresses I assume are shot against a green screen, then they are stylized in a way that it doesn't look like FMV. It's a very neat effect, and fits in perfectly IMO with the theme of the game.
  • The main meat of the game, the Blacklist, seems very well thought out so far. A ton of FMV scenes greet you in the first 15 minutes of play in this mode. Once you get through all the starter stuff, you're thrown in to get a new car, and work your way up the blacklist. Available cars at the start are a low-end Lexus, a Chevy Cobalt SS (the one I picked), and a couple of other forgettable rides. It then came up with a pretty neat looking intro the #15 guy on the blacklist, telling a little bit about him and showing his ride in the game engine. VERY nicely done cut scenes, I was very impressed.

    In order to be able to race against a blacklist member, you have to complete other races and challenges to prove your worth. I've only completed a couple so far.
  • One of the things I'm loving in the blacklist mode is that once you complete a requirement race (as described directly above), the game will take a snapshot of you across the finish line, and give you a chance to check stats (lap times, etc.). As soon as you click past this one screen, it throws you exactly where you were stopped, except now all the barriers have been removed, and you're free to move about in free-roam mode. The cars you were racing just disperse and go off on their own, too. This helps tremendously in giving you a sense of openess and that you were actually racing in the world and not just on a track of sorts.
  • The selection of cars is just great. Upon being able to select your first car in the blacklist mode, you can scroll through all the cars just to see what's there. There are 32 in total, only 4 available from the start. Gone are the typically "ricer" cars in the Underground games. This selection of cars is more noteworthy of classic NFS fame, and I wouldn't trade the group for anything else. I'm really looking forward to unlocking some of these cars and running from the police.
  • The loading times are almost nonexistant! On my rig, everything is almost seemless, and while in the blacklist mode, I didn't have to suffer through a single load screen. Not after the cut scenes, not after a race, nothing. As far as load screens go, when you run into them in the single events that you take on by yourself outside of the blacklist mode, if everything wasn't loading in under 5 seconds, I'd be surprised.
As for the things I didn't like?
  • The simulated HDR-type blinding effect is poorly done. What I'm talking about is when you're racing in a tunnel, then come back out the other side, the game throws a horribly looking bright light right in the middle of the screen to simulate your eyes getting used to the light. I understand the concept, but it's poorly done. Luckily, it only lasts for maybe a second, but still, if you're not going to do it right, leave it out.
  • The shadows in the game look absolutely horrid. They aren't detailed at all. BUT, the only time I've noticed it is before a race that started underneath a tree. Other than that, you don't have time to look at shadows racing at 100+ MPH.
And that's it. Not much I don't like about this game so far. I haven't even been looking forward to this title, and it became a purchase I wasn't planning on until just a couple of days ago.

I couldn't recommend the game enough so far. I'll possibly try to upload some pics later on as well just to make it complete. Enjoy.

UPDATE: Pics added. Not the best, but they'll do. You'll see my Chevy Cobalt that I accidentally spent so much money on visual upgrades that I ended up not having enough to upgrade the performance.

http://pics.bbzzdd.com/users/blurredvision/speed1.JPG - A little smoky at the start of the race.
http://pics.bbzzdd.com/users/blurredvision/speed2.JPG
http://pics.bbzzdd.com/users/blurredvision/speed3.JPG
http://pics.bbzzdd.com/users/blurredvision/speed4.JPG
http://pics.bbzzdd.com/users/blurredvision/speed5.JPG
http://pics.bbzzdd.com/users/blurredvision/speed6.JPG
http://pics.bbzzdd.com/users/blurredvision/speed7.JPG

Any artifacts you'll see are from compression.

EDIT: Just wanted to add that I've put 2-3 hours into the game already, and I've dusted off 3 blacklist members already. Everything I've stated before still stands true, although I've got a couple of things to add.

One of my current dislikes is that this game sports the dumbest smart AI I've ever seen. The AI is pretty decent, cops keep up most of the time and takes a little intelligence to lose them, and fellow racers will bump into you sometimes, nothing major. But I've noticed that once an AI car decides it wants to go a certain route, let's say a shortcut, nothing, and I mean nothing, will stop it from going. I've seen cars miss a shortcut because of other racers or general traffic, and instead of continuing on the main route, they'll turn completely around and go to the shortcut. I've witnessed this many many times.

Also, there's a little catchup AI in this game, something I've always hated about NFS games. But, the AI does seem to make more mistakes than I've been used to in past NFS games. Also, they'll slow down in what can only be explained in letting you catch up. Consider it the perfect anti-catch-up AI.

Also, the story is already getting a little twisty just 3 blacklisters in. Sabatoge and deceit are making it's way in, I can feel it.

Also, I'm not sure if this means anything or not, but I was watching the first part of the bonus DVD that comes with the game, and they show some brief footage of what looks like a cop car being controlled by a human. I could only assume it's an unlockable.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
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How do you play, a game pad?

I'm gussing a $50 PC version is a better idea than a $60 Xbox360 one. I hope they add 16:9 support, developers are a bit lazy on this.
 

Lonyo

Lifer
Aug 10, 2002
21,938
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Hopefully I'll have this game in a couple of hours, but the demo was IMO INCREDIBLY good.
It had 4 cars + 2 extra versions of cars, which is nice, it had 6 different race options, lots of fun.
The worst thing I saw was the lack of detail on the cars in game (ie: the traffic cars, not the racer cars).
It's an improvement on NFS: U, but not much. The problem's been the same for along time though, and not just NFS (I'm thinking the original Midtown Madness, never played the others), and there are probably more.
I liked NFS:U a lot, U2 was poor IMO,just too slow at the start, but MW seems to be the best bits of U (speed and racing wise), plus cops, and pretty graphics, and new modes.
 

warcrow

Lifer
Jan 12, 2004
11,078
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Cool, BR. I love user reviews and hope between you and I we can get the ball rolling with them. I would prefer reading a review from one of you guys (or several of you guys) than reading a review from IGN, Gamespot, Ect......

Anyways, I'm glad to hear the game is shaping up. I like the idea and approach behind the franchise -Fun, Fast, and Flashy! I loved the first one, was a little disappointed with the second, and was turned off by the demo of the 3rd. After some of you guys recommened it, I went back and palyed the police chase portion and thought it was pretty kick ass.

Not sure if I'll pick this up.....I just wish developers would get with it and throw in 16:10 and 16:9 support. :(
 

Modeps

Lifer
Oct 24, 2000
17,254
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Nice review Blurred, you need to post this stuff over on KD :thumbsup: (even if you're supporting the DEVIL!)
 
Oct 19, 2000
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Originally posted by: Modeps
Nice review Blurred, you need to post this stuff over on KD :thumbsup: (even if you're supporting the DEVIL!)
DOH! I have KD in my favorite links, but keep forgetting about it.

By the way, pics added to OP.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
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Originally posted by: blurredvision
Originally posted by: Modeps
Nice review Blurred, you need to post this stuff over on KD :thumbsup: (even if you're supporting the DEVIL!)
DOH! I have KD in my favorite links, but keep forgetting about it.

By the way, pics added to OP.

Heh, it's even in your sig! :D
 

Mutilator

Diamond Member
Aug 22, 2000
3,513
10
81
I'm seriously considering picking this game up and the Xbox 360 controller since it works in XP (even if you don't buy the "Windows" version). I've been playing the demo for a couple days now and I'm very impressed considering it's an EA game (BF2 and the bugs that get fixed in 1 patch and then reappear in another have left a bad taste in my mouth).
Nice blend of NFS with the Burnout series IMO.

I really need a gamepad though, trying to do a 180 with 15 cops chasing you down a highway is a PITA with a keyboard... especially if you accidentally hit the Windows key. ;)

The only downside I've seen is much like FEAR this game really shows my 9700pro's age if I try to turn on too much eye candy. :(
 
Oct 19, 2000
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Originally posted by: Sniper82
You mention catchup AI, I noticed in the demo that it could be turned off(I think anyway).
Upon reading your post this morning, I remembered seeing the option in the demo. I quickly looked through the settings in the full version, and didn't see it anywhere. Maybe I was looking in the wrong place, or maybe it just wasn't included.
 

Tremulant

Diamond Member
Jul 2, 2004
4,890
1
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The demo crashed my PC. I'd like to get the game for PC, but since I have two younger brothers (that would play the game much, much more than I would), it'd be better to get it for PS2 or Xbox.

Good review though. I always like seeing reviews from people, not companies.
 

Mutilator

Diamond Member
Aug 22, 2000
3,513
10
81
Originally posted by: blurredvision
Also, I'm not sure if this means anything or not, but I was watching the first part of the bonus DVD that comes with the game, and they show some brief footage of what looks like a cop car being controlled by a human. I could only assume it's an unlockable.
That's one question I had after playing the demo some more last night... does the full version have a pursuit mode where you can be the cop?

 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Mutilator
I'm seriously considering picking this game up and the Xbox 360 controller since it works in XP (even if you don't buy the "Windows" version). I've been playing the demo for a couple days now and I'm very impressed considering it's an EA game (BF2 and the bugs that get fixed in 1 patch and then reappear in another have left a bad taste in my mouth).
Nice blend of NFS with the Burnout series IMO.

I really need a gamepad though, trying to do a 180 with 15 cops chasing you down a highway is a PITA with a keyboard... especially if you accidentally hit the Windows key. ;)

The only downside I've seen is much like FEAR this game really shows my 9700pro's age if I try to turn on too much eye candy. :(

my thoughts exactly im getting me a 360 controller and this game today
 

JasonSix78

Platinum Member
Mar 5, 2005
2,020
1
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I d/l'ed the demo the other week and played it for an hour. I was really hoping I could use my MOMO wheel for the game, which I was, but it was just a horrible experience. I used the wheel for about 10 minutes then reverted to the keyboard. A controller is a must have for this game. If I would have had one I think my experience would have been much better.

-Jason
 
Oct 19, 2000
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Originally posted by: Mutilator
Originally posted by: blurredvision
Also, I'm not sure if this means anything or not, but I was watching the first part of the bonus DVD that comes with the game, and they show some brief footage of what looks like a cop car being controlled by a human. I could only assume it's an unlockable.
That's one question I had after playing the demo some more last night... does the full version have a pursuit mode where you can be the cop?
I've not seen any modes to where you can be the cop to chase people, maybe it's unlockable (doubt it though). Not sure what was going on in the very brief snippet from the DVD, but the camera was focused on a cop car (not a behind view) as it was driving in the middle of cop cars. Since there's no replay in the game, I'm not sure what to think of it now.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
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Originally posted by: blurredvision
Originally posted by: Sniper82
You mention catchup AI, I noticed in the demo that it could be turned off(I think anyway).
Upon reading your post this morning, I remembered seeing the option in the demo. I quickly looked through the settings in the full version, and didn't see it anywhere. Maybe I was looking in the wrong place, or maybe it just wasn't included.

I believe it was when you went into any one of the quick races. Before choosing the car (I think), you could choose the options such as traffic, no. of opponents and skill level, and I think Catch Up was in there.

Thanks for the review. After the demo, Im going to pick it up when situation allows but your review kept the game fresh.

Ive noticed a little flame mark and an x-number on the side... ie. x3. What does this mean and what are its implications in the game?
 
Oct 19, 2000
17,860
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Originally posted by: Elcs
Thanks for the review. After the demo, Im going to pick it up when situation allows but your review kept the game fresh.

Ive noticed a little flame mark and an x-number on the side... ie. x3. What does this mean and what are its implications in the game?
Not a problem about the review. Glad you enjoyed it.

As far as the x3 and the flame symbol, that's supposed to be your level of "heat" in the game, or in other words, how wanted you are. At a certain point in the game (early on though), your friend gives you a device to hack into the police department's list of the most wanted racers, a list you should be on at all times. You can then go in and see a list of your cars that you have, and how much heat you've garnered on each one. You supposedly can change a cars appearance once you get too much heat to reduce it.

But what exactly is heat, you ask? Heat, I think, measures the probability of you getting chased by police when you're just free-roaming in the world. I could be wrong, though, as I've not delved too much into figuring this out yet. I assume the more bounty you acquire (a figure that builds during police chases), the more heat you get. Some of the challenges require getting so much bounty before evading the police. Bounty is gained by basically destroying anything during a cop chase, be it cop cars, pedestrian traffic, or traffic signs and random road-side objects. Just to give you an idea, the highest bounty I've gotten so far has been around 25,000, which was garnered on a 6 1/2 minute chase.

Sorry I can't get concrete info, but this stuff hasn't been important to me yet. Apparently there is a system also to where you can get your car impounded and other stuff, but I've yet to get caught :), so I don't know how it works yet either.
 
Oct 19, 2000
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Originally posted by: virtualgames0
hmmm I guess not much people is interested in realism in a racing game.
It would help if you didn't come into a NFS thread looking for them :p.
 

raystorm

Diamond Member
Apr 24, 2001
4,712
2
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Originally posted by: virtualgames0
hmmm I guess not much people is interested in realism in a racing game.

hmmm... last time I checked there are plenty of realistic racing games such as GTR, GT Legends, rFactor, Richard Burns Rally is pretty realistic for a rally game I guess..etc.

The NFS series is all about arcade fun. Sometimes I just dont give a damn about realism and accurate physics in a racing game. Its not always needed for a fun racer.