Blur PC Controls?

Discussion in 'PC Gaming' started by dpodblood, Jun 9, 2010.

  1. dpodblood

    dpodblood Diamond Member

    Joined:
    May 20, 2010
    Messages:
    4,019
    Likes Received:
    1
    Does anyone here own Blur for PC? Is there anyway to set up a gamepad outside of an xbox 360 controller? If the option is there I can't find it...
     
  2. fatpat268

    fatpat268 Diamond Member

    Joined:
    Jan 14, 2006
    Messages:
    5,854
    Likes Received:
    0
  3. dpodblood

    dpodblood Diamond Member

    Joined:
    May 20, 2010
    Messages:
    4,019
    Likes Received:
    1
  4. kikinda2000

    kikinda2000 Junior Member

    Joined:
    Jun 27, 2010
    Messages:
    1
    Likes Received:
    0
    Hello !
    I managed to make it work , now I can play in split-screen with any joypad !!
    The first to players play on the keyboard and another two on joypads !

    This is what I did : (sorry for the english)
    **************************************************
    1. I downloaded the x360ce vibmod 3.1.4.0.zip from http://www.mediafire.com/?gzy2vbmimmo

    2. Then I copied it to the game directory where the Blur.exe is

    3. Then opened the x360ce.ini and changed the PAD1 and PAD2 indexes to -1, this way the game ignores the first two controlers, allowing you to play as the third and fourth player in splitscreen mode :)

    This is how my x360ce.ini looks like (you can just replace it over the original if you have a ps2 controler or any chinese copy (like I do) :D

    The ini looks like this :


    *******************************************************
    [Options]
    UseInitBeep=1 #use 0 to 1; default 1; beep on init
    Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
    FakeAPI=0 #use API patching

    [PAD1]
    Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    VID=0x0 #controller VID
    PID=0x0 #controller PID
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=2 #button id; 0 to disable
    B=3 #button id; 0 to disable
    X=1 #button id; 0 to disable
    Y=4 #button id; 0 to disable
    Left Shoulder=5 #button id; 0 to disable
    Right Shoulder=6 #button id; 0 to disable
    Back=9 #button id; 0 to disable
    Start=10 #button id; 0 to disable
    Left Thumb=0 #button id; 0 to disable
    Right Thumb=0 #button id; 0 to disable
    TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    UseForceFeedback=1 #use 0 to 1; default 0
    SwapMotor=0 #use 0 to 1; default 0
    ForcePercent=100 #use 0 to 100; default 100
    ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    AxisToDPadOffset=0 # //WILDS
    POVXReverse=0 #Reverse POV Up/Down
    POVYReverse=0 #Reverse POV Left/Right

    [PAD2]
    Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    VID=0x0 #controller VID
    PID=0x0 #controller PID
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=2 #button id; 0 to disable
    B=3 #button id; 0 to disable
    X=1 #button id; 0 to disable
    Y=4 #button id; 0 to disable
    Left Shoulder=7 #button id; 0 to disable
    Right Shoulder=8 #button id; 0 to disable
    Back=9 #button id; 0 to disable
    Start=10 #button id; 0 to disable
    Left Thumb=11 #button id; 0 to disable
    Right Thumb=12 #button id; 0 to disable
    TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    UseForceFeedback=1 #use 0 to 1; default 0
    SwapMotor=0 #use 0 to 1; default 0
    ForcePercent=100 #use 0 to 100; default 100
    ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    AxisToDPadOffset=0 # //WILDS
    POVXReverse=0 #Reverse POV Up/Down
    POVYReverse=0 #Reverse POV Left/Right

    [PAD3]
    Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    VID=0x0 #controller VID
    PID=0x0 #controller PID
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=3 #button id; 0 to disable
    B=2 #button id; 0 to disable
    X=4 #button id; 0 to disable
    Y=1 #button id; 0 to disable
    Left Shoulder=7 #button id; 0 to disable
    Right Shoulder=8 #button id; 0 to disable
    Back=9 #button id; 0 to disable
    Start=10 #button id; 0 to disable
    Left Thumb=0 #button id; 0 to disable
    Right Thumb=0 #button id; 0 to disable
    TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    Left Trigger=5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    Right Trigger=6 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    UseForceFeedback=1 #use 0 to 1; default 0
    SwapMotor=0 #use 0 to 1; default 0
    ForcePercent=100 #use 0 to 100; default 100
    ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    AxisToDPadOffset=0 # //WILDS
    POVXReverse=0 #Reverse POV Up/Down
    POVYReverse=0 #Reverse POV Left/Right

    [PAD4]
    Index=1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    VID=0x0 #controller VID
    PID=0x0 #controller PID
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=2 #button id; 0 to disable
    B=3 #button id; 0 to disable
    X=1 #button id; 0 to disable
    Y=4 #button id; 0 to disable
    Left Shoulder=5 #button id; 0 to disable
    Right Shoulder=6 #button id; 0 to disable
    Back=9 #button id; 0 to disable
    Start=10 #button id; 0 to disable
    Left Thumb=11 #button id; 0 to disable
    Right Thumb=12 #button id; 0 to disable
    TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    UseForceFeedback=1 #use 0 to 1; default 0
    SwapMotor=0 #use 0 to 1; default 0
    ForcePercent=100 #use 0 to 100; default 100
    ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    AxisToDPadOffset=0 # //WILDS
    POVXReverse=0 #Reverse POV Up/Down
    POVYReverse=0 #Reverse POV Left/Right

    ******************************************************

    I hope you have luck :)
     
  5. AndroidVageta

    AndroidVageta Banned

    Joined:
    Mar 22, 2008
    Messages:
    2,421
    Likes Received:
    0
    Dude, if that doesnt win as being the most imformative first post of all time, I dont know what does...very nice!

    And welcome to the forums!!!