Bloodline Champions

lupi

Lifer
Apr 8, 2001
32,539
260
126
Anyone playing this? got an email about joining but don't recall reading anything else about it.
 

sash1

Diamond Member
Jul 20, 2001
8,896
1
0
i did. made a thread about it months ago.

i'm back to HoN now though. game was fun for a while, but it was really expensive and overall stupidly priced for a game that only had like 1,000 people on @ peak.
 

FerraraZ

Senior member
Feb 10, 2008
649
3
81
I play HoN and LoL almost exclusively now but I will give this a try, havent tried it before. Any impressions? I feel like LoL would be expensive to buy hero's etc.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
I play HoN and LoL almost exclusively now but I will give this a try, havent tried it before. Any impressions? I feel like LoL would be expensive to buy hero's etc.

I've played it a little. You'll love this game if you feel like HoN/LoL can be too long. No laning, no leveling, and no item buying. 1-5 heroes per team go out in a grand melee and you only have the one life per round. Best of 3/5 rounds. How you start the game is how you end it. There are 20 champs in total. Skills are ALL skillshot based - nothing is auto-targeted. It's quick, it's fast, and challenging.

That being said, the F2P model part blows. The heroes cost you $5 apiece or you can just outright buy the game for $40 and get them all. Otherwise, you earn bloodcoins through games and each hero costs 17K of those. I've played maybe 7-8 games since it started accruing those and I only have 900. You can earn more in ranked games but I do believe there is a daily cap on blood coin gain. Sorry poopsockers.

Overall, it's not a bad game. I play it once in awhile when I don't feel like a 40+ minute game of LoL.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I love this game, pre-ordered happily and it's orders of magnitude better than the competition. Easily the absolute best PvP experience in it's vein. There's been a great deal of thought put into character balance, how abilities and mechanics interact and how to provide a game that has both an easy to pick up feel and an incredibly high skillcap.

(Un)Fortunately, no items/levels/talents/runes/etc and having a smaller character selection (which actually works in it's favor as far as balancing is concerned) means it doesn't have the mass appeal of LoL/HoN/WoW. Which is actually pretty good for the community, but not so great for their financials.