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bitness and marketing

jhu

Lifer
the sega genesis used a motorola 68000 processor. why was it marketed as a 16-bit system when clearly the processor itself is a 16/32-bit hybrid akin to the 386sx? they definitely could have upped the "bitness" to 32-bit and still be techinically correct.
 
Being 16-bit was one of Sega's main marketing points over the NES at the time, until the SNES came out. I think they did care, whether it was legitimate or not.
 
'Bitness' in case of game consoles, seem to me to be just about data path width. So "16-bit" was relevant and appropriate, in terms of how things were marketed. They were just too honest. Doubt it would happen again today.
 
That reminds me... wasn't there some system called the Jaguar that tried to push the bitness/merketing words? I can't remember if they bragged about having the first 64-bit system or first 32-bit system....
 
Originally posted by: TuxDave
That reminds me... wasn't there some system called the Jaguar that tried to push the bitness/merketing words? I can't remember if they bragged about having the first 64-bit system or first 32-bit system....

yes, they were claiming to be 64-bit. it's at least 32-bit though. this thing gets a bit murky:

"Tom" chip (contains 3 video-related processors), 25.59 MHz

* Graphics processing unit (GPU) - 32-bit RISC architecture, 4K internal cache, provides wide array of graphic effects
* 64 bit object processor - programmable; can behave as a variety of graphic architectures
* 64 bit blitter - high speed logic operations, Z-buffering & Gourad shading
* 64 bit DRAM controller (not a processor)

"Jerry" (the audio processor) - 32 bit DSP at 26.6Mhz

Motorola 68000 at 13.295Mhz
 
I wanted one because it had Alien vs Predator fps on it (totally different from computer games). It was uber expensive though and I was like 10.
 
Just because the processor itself is a 32-bit processor doesn't mean everything in the system runs at 32-bit.

You can have a 32-bit processor, but only use a addr/data bus of only 16-bits, or a 32/16, or a 8/16, or any combination of those.

The designs I work on uses a 32-bit processor but I only use a 24-bit address bus and a 16-bit data bus, mainly because there are a lot of peripherals and routing 32-data lines all over the pcb isn't exactly efficient.
 
Originally posted by: tinyabs
It doesn't matter. People at that time don't care about bitness.

I disagree, as nowayout stated, bitness was a very big marketing term. They might not have a clue what it means, but to them, more bits means better graphics and that was enough to sell consoles. Just like a couple years ago with the MHz wars. I bet the average person doesn't even know what clock speed is, but they had a notion that more MHz means faster.
 
I've had people ask me, even recently, "The N64 was 64 bit, what's the Gamecube (or PS2 or Xbox)? At which point I have to launch into a biggish oversimplification to get them to understand...
 
Originally posted by: nowayout99
Being 16-bit was one of Sega's main marketing points over the NES at the time, until the SNES came out. I think they did care, whether it was legitimate or not.

Maybe it is due to 8-bit SMS. Label MegaDrive as 16-bit tells people it is better than SMS. People with SMS would buy the 16-bit SMD. Some games from SMS are ported to MegaDrive too. So I suppose it's a marketing gimmick.

I haven't had the chance to play SMS when younger.
 
Originally posted by: icarus4586
I've had people ask me, even recently, "The N64 was 64 bit, what's the Gamecube (or PS2 or Xbox)? At which point I have to launch into a biggish oversimplification to get them to understand...

n64 actually did use a 64-bit processor.
 
the genesis had a module you could buy and stick on top to make it fully 32-bit or something but it was expensive and not that many titles
 
Originally posted by: AyashiKaibutsu
I wanted one because it had Alien vs Predator fps on it (totally different from computer games). It was uber expensive though and I was like 10.

I actually still have that thing in my pile o' consoles at home. I bust out AvP from time to time.
 
Originally posted by: ReiAyanami
the genesis had a module you could buy and stick on top to make it fully 32-bit or something but it was expensive and not that many titles

you might be talking about the sega cd, which is a device with a separate faster 68k processor that sits below the genesis.
 
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