I was pretty sure that although Glaze3D was essentially vaporware, Pyramid3D did tape out, but the market had moved on a bit, and they didn't have any OEM customers lined up for the product. AFAIK, some of the guys working there came from a Finnish demogroup, same as the guys that started FutureMark. Not sure, but at least one of them has ex-FC members, if not both. As far as their understanding of the 3D pipeline, they do know their stuff. I think that they were just way ahead of their time, technologically, and at the same time, lacking in the experience of bringing a hardware product to market, including doing the marketing necessary to gain the OEM customers to make your product sustainable. They wanted to do things like programmable shaders, years and years ago. Think SM3.0, five years ahead of its time. Kind of like Babbage that designed his "analytical engine" (mechanical computer), but the mechanical-design technology at the time didn't allow him to actually build one. I wish them luck in the mobile market, since NV has now recently targeted that market too.