- Jun 14, 2003
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this is a TWIWMTBP game, and well its the usual story lol.....Ati do better.
http://www.bit-tech.net/gaming/2006/04/11/tomb_raider_legend_review/1.html
why does this always happen? i think pretty much every TWIWMTBP game runs better on ATI, and then the small selection of ATI branded games run just as good if not better on NV?
"So what's going on with NVIDIA you ask? Quite honestly, a balls-up of substantial proportions. The game is part of NVIDIA's The Way It's Meant To Be Played (TWIMTBP) scheme, which normally means some Green engineers have combed through the graphics code to ensure smooth running on NVIDIA-based graphics cards. The TWIMTBP logo is on the box, and we're subjected to the familiar animated "NVIDIA" whisper every time we load the game. However, the drama goes deeper.
When installing the game, users are presented with a splash screen, which says:
"The Tomb Raider: Legend development team and NVIDIA have worked closely together to provide a state-of-the-art gaming experience on the PC platform. Tomb Raider: Legend has the ability to use next-generation GPU features such as Direct X Shader Model 2 and 3, Hardware Shadow Support, and XHD Rendering at resolutions of up to 2560x1600. Eidos recommends having the latest NVIDIA GeForce graphics processor in your PC to enjoy Tomb Raider: Legend with all features enabled."
Pictured are two screenshots, showing Next Generation Content enabled and disabled. Naturally, the next-gen screenshots looks far better and users are left with the impression that they will have a better gaming experience on NVIDIA hardware. Imagine our surprise when, having enabled Next Generation Content, the game suffers from routine pauses not just during action-packed sequences, but basic running and turning manoeuvres.
No matter what we did, we could not cure the problem. We tried multiple driver revisions. We dropped the resolution to a paltry 800x600. When even the insane grunt of GeForce 7900 GTX SLI failed to improve things, it was clear NVIDIA has driver problems with this game. For any random game, this would be an annoying and you'd wait for a patch or fix. Since Legend is a TWIMTBP game, this performance issue is inexcusable, but given the splash screen extolling the virtues of playing the game on NVIDIA hardware (at up to 2560x1600 no less) this problem is downright reprehensible."
UPDATE
84.43 driver is available on nzone here
supposedly adds SLI profile for TR:Legends, and addresses some of the stuttering problems
http://www.bit-tech.net/gaming/2006/04/11/tomb_raider_legend_review/1.html
why does this always happen? i think pretty much every TWIWMTBP game runs better on ATI, and then the small selection of ATI branded games run just as good if not better on NV?
"So what's going on with NVIDIA you ask? Quite honestly, a balls-up of substantial proportions. The game is part of NVIDIA's The Way It's Meant To Be Played (TWIMTBP) scheme, which normally means some Green engineers have combed through the graphics code to ensure smooth running on NVIDIA-based graphics cards. The TWIMTBP logo is on the box, and we're subjected to the familiar animated "NVIDIA" whisper every time we load the game. However, the drama goes deeper.
When installing the game, users are presented with a splash screen, which says:
"The Tomb Raider: Legend development team and NVIDIA have worked closely together to provide a state-of-the-art gaming experience on the PC platform. Tomb Raider: Legend has the ability to use next-generation GPU features such as Direct X Shader Model 2 and 3, Hardware Shadow Support, and XHD Rendering at resolutions of up to 2560x1600. Eidos recommends having the latest NVIDIA GeForce graphics processor in your PC to enjoy Tomb Raider: Legend with all features enabled."
Pictured are two screenshots, showing Next Generation Content enabled and disabled. Naturally, the next-gen screenshots looks far better and users are left with the impression that they will have a better gaming experience on NVIDIA hardware. Imagine our surprise when, having enabled Next Generation Content, the game suffers from routine pauses not just during action-packed sequences, but basic running and turning manoeuvres.
No matter what we did, we could not cure the problem. We tried multiple driver revisions. We dropped the resolution to a paltry 800x600. When even the insane grunt of GeForce 7900 GTX SLI failed to improve things, it was clear NVIDIA has driver problems with this game. For any random game, this would be an annoying and you'd wait for a patch or fix. Since Legend is a TWIMTBP game, this performance issue is inexcusable, but given the splash screen extolling the virtues of playing the game on NVIDIA hardware (at up to 2560x1600 no less) this problem is downright reprehensible."
UPDATE
84.43 driver is available on nzone here
supposedly adds SLI profile for TR:Legends, and addresses some of the stuttering problems