- Nov 14, 2010
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I'm basing this on two of their latest games: Mass Effect 2 and Dragon Age 2.
Basically, my theory is that all games are to a certain extent RPG's. Even Halo is an RPG because you have a map with enemies that have hit points and the damage that your gun does is based on stats.
The difference is that in HALO you cannot change the statistics of the weapons.
The beauty of Bioware games is that they allow you to customize the statistics of your weapons so you can try a bunch of different paths in combat. Which sort of lets you have a meta-game on top of the running and gunning combat.
Similar for Dragon Age 2. It's actually a lot like God of War 3, but I find it better because you can alter the statistics which allows for many new avenues of combat and combinations. At the same time, the real time aspect of the game is still important.
Basically, my theory is that all games are to a certain extent RPG's. Even Halo is an RPG because you have a map with enemies that have hit points and the damage that your gun does is based on stats.
The difference is that in HALO you cannot change the statistics of the weapons.
The beauty of Bioware games is that they allow you to customize the statistics of your weapons so you can try a bunch of different paths in combat. Which sort of lets you have a meta-game on top of the running and gunning combat.
Similar for Dragon Age 2. It's actually a lot like God of War 3, but I find it better because you can alter the statistics which allows for many new avenues of combat and combinations. At the same time, the real time aspect of the game is still important.