- Feb 12, 2007
- 1,253
- 6
- 81
Does anyone actually enjoy using biotics in ME2? I'm almost ready to give up on my adept character which I brought over from ME1. In ME1 he absolutely rocked the house, crowd control up the ying yang and Shotguns as an extra talent made him truly awesome. But in ME2 this same guy is completely worthless.
I play both games on Hardcore difficuly.
It starts with the new cooldown system they implemented in ME2 - no longer can I throw out all my powers for MASSIVE crowd control as in ME1. The powers, all of them, now have to cooldown regardless of which power you use. This is just awful and it discourages you from using all your different powers since they all become available at the same time after a cooldown, so you're naturally going to keep using your best powers consistently whereas in ME1 I'd throw out everything I had while waiting for the other powers to cooldown.
Sure, in ME1 it might have been cheap as hell starting a battle using Lift + Throw to launch enemies off the map, immediately followed by dishing out Singularity on a tightly grouped pack of geth for crowd control, then whipping out Barrier and slapping Warp on a Krogan immediately followed by charging in with a Shotgun Carnage blast. All of this was done rapid-fire, one power after another, and holy hell it was fun. That's what single player games are supposed to be all about - fun. In ME2 I can't do any of this, adepts are totally gimped.
And it's not just the cooldowns, biotic powers now have to travel to the enemy before they take effect instead of the nearly instantaneous effects in ME1. I'm okay with this and I like angling them around corners, but some of the powers move so damn slowly. Singularity moves like molasses... seriously! Not to mention it's not uncommon to miss with the slow ones since they take a more direct path even when angled to move around an obstacle than the faster powers do.
Am I missing something? Where's the appeal here...
I play both games on Hardcore difficuly.
It starts with the new cooldown system they implemented in ME2 - no longer can I throw out all my powers for MASSIVE crowd control as in ME1. The powers, all of them, now have to cooldown regardless of which power you use. This is just awful and it discourages you from using all your different powers since they all become available at the same time after a cooldown, so you're naturally going to keep using your best powers consistently whereas in ME1 I'd throw out everything I had while waiting for the other powers to cooldown.
Sure, in ME1 it might have been cheap as hell starting a battle using Lift + Throw to launch enemies off the map, immediately followed by dishing out Singularity on a tightly grouped pack of geth for crowd control, then whipping out Barrier and slapping Warp on a Krogan immediately followed by charging in with a Shotgun Carnage blast. All of this was done rapid-fire, one power after another, and holy hell it was fun. That's what single player games are supposed to be all about - fun. In ME2 I can't do any of this, adepts are totally gimped.
And it's not just the cooldowns, biotic powers now have to travel to the enemy before they take effect instead of the nearly instantaneous effects in ME1. I'm okay with this and I like angling them around corners, but some of the powers move so damn slowly. Singularity moves like molasses... seriously! Not to mention it's not uncommon to miss with the slow ones since they take a more direct path even when angled to move around an obstacle than the faster powers do.
Am I missing something? Where's the appeal here...
Last edited: