Originally posted by: CasioTech
maybe they added content or upgraded the graphics for the ps3
Immediately accessible from the main menu without having to be unlocked, Survivor mode is the fourth difficulty mode that is exclusive to the PS3 version of the game. Whereas the other difficulty modes have somewhat basic explanations, such as "newcomer " or "experienced with shooters," Survivor has a simple three word description: "Every bullet counts." That isn't because the designers threw in more splicers that you're going to have to fight or increased the Big Daddies or Little Sisters that you're facing -- instead, the designers cranked down the number of resources that will be available to you. We spoke to JP Lebreton, a level designer for the game, and he mentioned that Survivor mode is designed to be much more of a sink or swim experience for players that want to be challenged. For example, in previous difficulty levels, you could pick up a pistol and you received a large number of rounds. In Survivor mode, you'll find the fewest rounds possible. This means you'll frequently only receive one bullet in a gun you scavenge from one fallen splicer, which forces you to conserve your ammunition.
Although it was still an early build of the game, the title looks fantastic. The water effects look much slicker, as do many of the environments as they are slowly submerged in water. It's quite obvious that 2K is taking full advantage of the PS3's Blu-ray discs to pack in cleaner high resolution textures for every facet of the game; while we didn't see any pro-pixel leatherization diffusion within our early sections of the title, we wouldn't be surprised if it makes an appearance in the later stages, such as Arcadia or Fort Frolic. 2K has also taken the time to add in some subtle touches, such as informative elements during load screens. While these loads don't take a lot of time on the PS3, players will be able to switch between slides that feature Rapture advertisements, gameplay hints or tips, and quotes from notable gameplay figures.
Originally posted by: RandomFool
Even with added content it's still a port.
Originally posted by: CasioTech
Originally posted by: RandomFool
Even with added content it's still a port.
I consider a game like assassins creed to be a port as it's a game designed for the 360 then ported to the ps3 locked down with 360 graphics and capabilities or GTAIV.. but a game which is improved or revised for another platform I dont' really consider a port, like RE4 for the ps2 had enough extra content to not be considered a straight GC port or Gears for the PC had some extra levels from what I read.
Originally posted by: Eeezee
Originally posted by: CasioTech
Originally posted by: RandomFool
Even with added content it's still a port.
I consider a game like assassins creed to be a port as it's a game designed for the 360 then ported to the ps3 locked down with 360 graphics and capabilities or GTAIV.. but a game which is improved or revised for another platform I dont' really consider a port, like RE4 for the ps2 had enough extra content to not be considered a straight GC port or Gears for the PC had some extra levels from what I read.
How do you know that assassin's creed was designed for the 360? Link?
Originally posted by: CasioTech
yeah most 3rd party games are created on the weakest system and ported over to the more powerful ones (least common denominator) in which case most of the 3rd party ps3 games are just ported 360 games. But a game like bioshock could have been redesigned from the ground up in many aspects since it will be released a year later, not having the same 360 launch date..
Originally posted by: aphex
I never really looked much into this game until I saw the trailer, as I only game on my PS3. Looks pretty cool. Did you guys who have played it before on other systems enjoy it?
Originally posted by: CasioTech
what about the ps2/xbox games. Tons of ps2 games found their way over to xbox but lots of the great looking xbox 3rd party games weren't ported to the ps2 because of (what I assumed are) hardware restrictions.
I totally disagree with that. The problems with developing for the Cell aren't going to be fixed with libraries, because any libraries which hid the complexity would wind up nuking the Cell's performance on the SPUs. If any of you disagree, then tell me how you would even theoretically correct for the the SPUs' memory access issues while maintaining performance. Libraries can't cover for that particular hardware flaw, no more than they could somehow prop up a weak FPU, and that is _the_ flaw - it's what makes it so damn hard to do multi-threading on that platform versus the 360.Originally posted by: Queasy
Processing/GPU Power Wise, the PS3 and 360 are on near equal footing. The major differences are the ease in development (favors the 360) and the disc space (favors the PS3). Sony can actually fix their downside while MS cannot fix theirs.
Originally posted by: erwos
I totally disagree with that. The problems with developing for the Cell aren't going to be fixed with libraries, because any libraries which hid the complexity would wind up nuking the Cell's performance on the SPUs. If any of you disagree, then tell me how you would even theoretically correct for the the SPUs' memory access issues while maintaining performance. Libraries can't cover for that particular hardware flaw, no more than they could somehow prop up a weak FPU, and that is _the_ flaw - it's what makes it so damn hard to do multi-threading on that platform versus the 360.Originally posted by: Queasy
Processing/GPU Power Wise, the PS3 and 360 are on near equal footing. The major differences are the ease in development (favors the 360) and the disc space (favors the PS3). Sony can actually fix their downside while MS cannot fix theirs.
