Bioshock PS3 HD trailer

aphex

Moderator<br>All Things Apple
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Originally posted by: CasioTech
maybe they added content or upgraded the graphics for the ps3

According to IGN, they did.

http://ps3.ign.com/articles/897/897091p1.html

Immediately accessible from the main menu without having to be unlocked, Survivor mode is the fourth difficulty mode that is exclusive to the PS3 version of the game. Whereas the other difficulty modes have somewhat basic explanations, such as "newcomer " or "experienced with shooters," Survivor has a simple three word description: "Every bullet counts." That isn't because the designers threw in more splicers that you're going to have to fight or increased the Big Daddies or Little Sisters that you're facing -- instead, the designers cranked down the number of resources that will be available to you. We spoke to JP Lebreton, a level designer for the game, and he mentioned that Survivor mode is designed to be much more of a sink or swim experience for players that want to be challenged. For example, in previous difficulty levels, you could pick up a pistol and you received a large number of rounds. In Survivor mode, you'll find the fewest rounds possible. This means you'll frequently only receive one bullet in a gun you scavenge from one fallen splicer, which forces you to conserve your ammunition.

...

Although it was still an early build of the game, the title looks fantastic. The water effects look much slicker, as do many of the environments as they are slowly submerged in water. It's quite obvious that 2K is taking full advantage of the PS3's Blu-ray discs to pack in cleaner high resolution textures for every facet of the game; while we didn't see any pro-pixel leatherization diffusion within our early sections of the title, we wouldn't be surprised if it makes an appearance in the later stages, such as Arcadia or Fort Frolic. 2K has also taken the time to add in some subtle touches, such as informative elements during load screens. While these loads don't take a lot of time on the PS3, players will be able to switch between slides that feature Rapture advertisements, gameplay hints or tips, and quotes from notable gameplay figures.
 

CasioTech

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Originally posted by: RandomFool
Even with added content it's still a port.

I consider a game like assassins creed to be a port as it's a game designed for the 360 then ported to the ps3 locked down with 360 graphics and capabilities or GTAIV.. but a game which is improved or revised for another platform I dont' really consider a port, like RE4 for the ps2 had enough extra content to not be considered a straight GC port or Gears for the PC had some extra levels from what I read.
 

Eeezee

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Jul 23, 2005
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Originally posted by: CasioTech
Originally posted by: RandomFool
Even with added content it's still a port.

I consider a game like assassins creed to be a port as it's a game designed for the 360 then ported to the ps3 locked down with 360 graphics and capabilities or GTAIV.. but a game which is improved or revised for another platform I dont' really consider a port, like RE4 for the ps2 had enough extra content to not be considered a straight GC port or Gears for the PC had some extra levels from what I read.

How do you know that assassin's creed was designed for the 360? Link?
 

Kromis

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Mar 2, 2006
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Originally posted by: Eeezee
Originally posted by: CasioTech
Originally posted by: RandomFool
Even with added content it's still a port.

I consider a game like assassins creed to be a port as it's a game designed for the 360 then ported to the ps3 locked down with 360 graphics and capabilities or GTAIV.. but a game which is improved or revised for another platform I dont' really consider a port, like RE4 for the ps2 had enough extra content to not be considered a straight GC port or Gears for the PC had some extra levels from what I read.

How do you know that assassin's creed was designed for the 360? Link?

I think what he meant was that they switched the lead platform for development from PS3 to 360 (at least that's what I think happened)
 

CasioTech

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yeah most 3rd party games are created on the weakest system and ported over to the more powerful ones (least common denominator) in which case most of the 3rd party ps3 games are just ported 360 games. But a game like bioshock could have been redesigned from the ground up in many aspects since it will be released a year later, not having the same 360 launch date..
 

Piuc2020

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Just a few things I have to say, CasioTech, your definition of port is completely irrational, Gears of War PC and Resident Evil 4 PS2 were as much a port as Bioshock PS3 and Assasin's Creed PC/PS3 are.

To IGN, I once thought higher storage space equaled better texture resolution... now I've been enlightened by someone who actually knows a damn about game development, the thing is, the size of the storage medium couldn't matter less when it comes to texture quality. PS3 Bioshock looks better because the devs have had an extra year to work on it (possibly more since Bioshock's ini files already contained PS3 references).

I hope they bring the extra content to the PC (and to the 360 so they don't whine like they did with Mass Effect's DLC), especially the survivor difficulty mode, I played the game on hard my first play-through and it didn't have the right amount of tension or challenge.
 

aphex

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I never really looked much into this game until I saw the trailer, as I only game on my PS3. Looks pretty cool. Did you guys who have played it before on other systems enjoy it?
 

Piuc2020

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I played it on the PC and it was friggin awesome, I replayed it like 5 times and spent hours and hours just messing around and I'll probably replay sometime in the future.

It's a little easy and streamlined and you get way too many ammo, eve and health but Survivor Mode in the PS3 version seems like it will make the shooter much more intense than before.

Like I said, I REALLY hope they bring Survivor Mode to the PC, I'd replay the game yet one more time (or two :p)
 

mugs

Lifer
Apr 29, 2003
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Originally posted by: CasioTech
yeah most 3rd party games are created on the weakest system and ported over to the more powerful ones (least common denominator) in which case most of the 3rd party ps3 games are just ported 360 games. But a game like bioshock could have been redesigned from the ground up in many aspects since it will be released a year later, not having the same 360 launch date..

Games aren't developed on the 360 and then ported to the PS3 because the 360 is weaker. They do that because the 360 has a much larger installed base, so it's the more important platform for sales.
 

mugs

Lifer
Apr 29, 2003
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Originally posted by: aphex
I never really looked much into this game until I saw the trailer, as I only game on my PS3. Looks pretty cool. Did you guys who have played it before on other systems enjoy it?

If you like single player FPSes at all, you'll probably like this game. It's fantastic. And it's so beautiful... it's incredible.
 

CasioTech

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is it a coincidence that all the weaker systems have the larger install base or what?

a ton of 3rd party xbox/GC titles were ps2 ports and now ps3 games are 360 ports. I still think that even though the 360 is the money maker for developers, they develop with the weaker system in mind so it runs well on all the systems. As opposed to developing for the stronger system and then downgrading the game for the weaker one.

I think Carmack discussed in the interview that it's been proven better to make what you want and compress the game vs. amplifying the pertinent data (decimating down vs. amplifying up) but lots of devs will make the game for the 360 and then try to amplify it for the greater consoles (as seen in lots of ps2, xbox 3rd party game ports) where they make a game for the weaker system in mind because it's much easier to develop for all the consoles that way.

At least now devs only have two systems in mind as opposed to 3 competitive systems last gen.
 

Queasy

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Devs haven't been starting with the 360 because it is the weaker system. They've been starting with the 360 because it has better software tools and support. Sony is getting better about their software tools and support but the PS3 is still more of a pain to develop for than the 360.
 

CasioTech

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what about the ps2/xbox games. Tons of ps2 games found their way over to xbox but lots of the great looking xbox 3rd party games weren't ported to the ps2 because of (what I assumed are) hardware restrictions.
 

Queasy

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Originally posted by: CasioTech
what about the ps2/xbox games. Tons of ps2 games found their way over to xbox but lots of the great looking xbox 3rd party games weren't ported to the ps2 because of (what I assumed are) hardware restrictions.

That was true in that case. And the difference was because the Xbox was released 18 months after the PS2 so of course it had the more powerful hardware (even if they did slap it together). Games got developed on the PS2 first not necessarily because it was the least powerful system as much as because it was the system that was in the hands of more consumers.

Processing/GPU Power Wise, the PS3 and 360 are on near equal footing. The major differences are the ease in development (favors the 360) and the disc space (favors the PS3). Sony can actually fix their downside while MS cannot fix theirs.
 

erwos

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Originally posted by: Queasy
Processing/GPU Power Wise, the PS3 and 360 are on near equal footing. The major differences are the ease in development (favors the 360) and the disc space (favors the PS3). Sony can actually fix their downside while MS cannot fix theirs.
I totally disagree with that. The problems with developing for the Cell aren't going to be fixed with libraries, because any libraries which hid the complexity would wind up nuking the Cell's performance on the SPUs. If any of you disagree, then tell me how you would even theoretically correct for the the SPUs' memory access issues while maintaining performance. Libraries can't cover for that particular hardware flaw, no more than they could somehow prop up a weak FPU, and that is _the_ flaw - it's what makes it so damn hard to do multi-threading on that platform versus the 360.
 

Queasy

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Originally posted by: erwos
Originally posted by: Queasy
Processing/GPU Power Wise, the PS3 and 360 are on near equal footing. The major differences are the ease in development (favors the 360) and the disc space (favors the PS3). Sony can actually fix their downside while MS cannot fix theirs.
I totally disagree with that. The problems with developing for the Cell aren't going to be fixed with libraries, because any libraries which hid the complexity would wind up nuking the Cell's performance on the SPUs. If any of you disagree, then tell me how you would even theoretically correct for the the SPUs' memory access issues while maintaining performance. Libraries can't cover for that particular hardware flaw, no more than they could somehow prop up a weak FPU, and that is _the_ flaw - it's what makes it so damn hard to do multi-threading on that platform versus the 360.

They may not be able to totally fix it but they are working on doing enough to make it less of an impact. Sure there are still stories about developers who delay games or have troubles because of working with the Cell architecture but there are also stories about the Saints Row dev who were so lost and frustrated with the PS3 that they gave up on putting Saints Row on the PS3. Now they are working on Saints Row 2 and Sony has improved their software and support enough to where the dev is bringing Saints Row 2 to the PS3 as well.