- Aug 24, 2001
- 31,796
- 2
- 0
Not bad. Not bad at all. No breakdown on the the percentages for the three platforms though so now fanboy wars here. This is good news though because maybe devs will see that they will be rewarded if they put in a quality effort instead of just shoveling crap out there. <cough>Screwjumper</cough>
In the last Top Secret podcast we had all the members guess how many units we would sell in one week across all 3 skus. While I have to admit, throwing out a number like 100,000 seemed pretty overzealous after seeing how hard digital titles are to sell, I still hoped we could reach that lofty goal. Boy, did I miss the mark.
7 days -- over 130,000 units.
Holy fiddlesticks!
That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin JUGGERNAUT!
And while, it's great to have my first title be not only a critically acclaimed one but also a financial success, there is a bigger picture at play here that we need to look at. Consumers voted with their dollars. They basically have sent the message loud and clear:
We are tired of meta-emulated crap.
We want the titles of yesteryear to be paid the proper respect.
We want them done right.
And if the price is right, we'll buy.
Basically, we have set a standard in digital gaming. The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative.