- Dec 10, 2000
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Looks to be great news for Gaming on the big screen using YPbPr output.
With YPbPr enabled and "center timing mode" enabled, I set my desktop to my usual 1600x1200@85 Hz. <In the past, this would set the component output to 480p and place a portion of the desktop on the TV Display...no good for gaming unless you want to game at XXXx480 on your big screen TV. (my display supports 480p and 1080i) A somewhat daunting path using powerstrip and Karnis's guide at AVSforum would(could) yield custom timings that would allow you to game using higher resolutions>
Now however, it places the desktop in a 1400x1050@60Hz(4:3 on a 16:9 display) window in the center of the Wide Screen display running at 1080i, with black bars on the side. I fired up UT2004 demo, set the game resolution to 1280x960 and started playing, full screen on the PC and still in the same 4:3 box on the big screen..awesome. Exit the game.
Set my desktop to 1920x1080@60Hz and fired up UT in OpenGL. Set the game resolution to 1920x1080 and now I have UT running Full Screen 1920x1080 on the big screen....no powerstrip, no diabling tiling, just awesome big screen gaming with UT.
I'm off to try some more stuff out, I'll update the thread with my findings...
Component Video Output Enhancement
The latest ATI software driver now allows the user the choice of using panning mode or a center-timing mode in which the image would appear in the center of the TV screen when using the Component Video output on an HDTV display. This option is found in the ATI Control Panel and is supported under the Windows XP, Windows 2000, and Windows ME operating systems. This feature is available on the ATI RADEON? 8500 and higher class of products.
With YPbPr enabled and "center timing mode" enabled, I set my desktop to my usual 1600x1200@85 Hz. <In the past, this would set the component output to 480p and place a portion of the desktop on the TV Display...no good for gaming unless you want to game at XXXx480 on your big screen TV. (my display supports 480p and 1080i) A somewhat daunting path using powerstrip and Karnis's guide at AVSforum would(could) yield custom timings that would allow you to game using higher resolutions>
Now however, it places the desktop in a 1400x1050@60Hz(4:3 on a 16:9 display) window in the center of the Wide Screen display running at 1080i, with black bars on the side. I fired up UT2004 demo, set the game resolution to 1280x960 and started playing, full screen on the PC and still in the same 4:3 box on the big screen..awesome. Exit the game.
Set my desktop to 1920x1080@60Hz and fired up UT in OpenGL. Set the game resolution to 1920x1080 and now I have UT running Full Screen 1920x1080 on the big screen....no powerstrip, no diabling tiling, just awesome big screen gaming with UT.
I'm off to try some more stuff out, I'll update the thread with my findings...
