The N64 had a 92.5 MHz CPU and a 62.5 MHz video/audio processor. It could display 24 bit color at 480p, but no video output ever made use of that capability. It had 4 megs of RAMBUS whose high latency eventually led to programmers making less than stellar games to keep frame rated playable. The system also had a small texture cache and since the cartridges were limited on storage anyway, the end result was in game textures that looked much poorer than its contemporary systems the Playstation and Saturn, even though it was capable of trilinear filtering and the others were not.
