Is it just me, or did they drastically increase the kill and detonation range of these damn things with the latest patch.
Playing all weekend, I got so frustrated by these claymores. Several times I'd come up on a claymore and stop completely. It doesn't blow, then I move directly backwards away from it and it blows, killing me and anyome close to. Or, many other times someone would run into one near me and it would kill me also. The kill and detonation range seem to have been greatly extended over the original game. I didn't play very much on patch 1.3, so it could have been changed with that patch.
As it is, this is ruining the game for me. I normally play infantry only maps, especially ones with no vehicles, so running into claymores 20 times a round starts to become really retarded.
Playing all weekend, I got so frustrated by these claymores. Several times I'd come up on a claymore and stop completely. It doesn't blow, then I move directly backwards away from it and it blows, killing me and anyome close to. Or, many other times someone would run into one near me and it would kill me also. The kill and detonation range seem to have been greatly extended over the original game. I didn't play very much on patch 1.3, so it could have been changed with that patch.
As it is, this is ruining the game for me. I normally play infantry only maps, especially ones with no vehicles, so running into claymores 20 times a round starts to become really retarded.
