Yep Rick your point is exactly the other side of the hill that causes our dilemma....
But how about what Anand writes for today's FSAA in Parhelia first look: "To put it plain and simple, anti-aliasing (AA) as it is done today is not very elegant at all. The vast majority of pixels that are fed through the anti-aliasing engines in GPUs don't even fall along the edge of a polygon and thus they aren't creating any visible jagged lines."
So, maybe FSAA is a wasted performance hit compared to higher resolutions (despite the refresh rate issue) regarding visual quality??
I mean, you could be playing much higher than 1024, with a smaller perf. penalty than applying FSAA (for no significant visual diff.) and the same image quality-all in a very decent refresh rate on a Sony monitor....
Don't know, I think that with a good monitor selecting higher resolutions is optimal-trouble is at 60Hz like in my case....🙂