There's really no point to that when they can just pay for exclusivity. I'm sure there'll be some of the "the unified 8GB means we can't do this on PC" garbage, but even Japanese developers seem to be getting onboard with PC ports as well (Capcom ports like everything, Konami is starting to get into it, Square as well). If AMD can smooth it out for them then it becomes easier and they'll be more likely to port it in the first place. I'm sure there will still be some of the Dark Souls type of things where someone will have to come up with a little hack to allow for more control over certain aspects, but quite a few companies have started to take note of PC gamers wanting those options (Borderlands 2 for instance), and if AMD makes it easy for developers to add those then it could improve things.
Exactly. Consoles over the last few generations have become more like PCs to the point where AMD and Nvidia were making the graphics chips in them, they sported hard drives, and the Xbox even ran the multimedia API (DirectX) that was born on the PC.This was a given considering how the next gen consoles are straight up computers locked down now.
Profits per head on the PC are better, Bobby Kotic even said this in the media before, console developers take royalties for you using their platform, where no such thing occurs on the PC. This is why console games are more expensive, because developers pass a lot of this extra overhead directly to their consumers, higher priced games discourage sales and encourage a used games market which detracts from developer profit.
Well the PS3 has an 8 core CPU, PS2 is only trivially "optimised" for PC quad core, the engine would have to be much better optimised to run well on the PS3, currently it runs poorly on PCs and anyone with good frame rates are more or less throwing clock speed at the issue.One of the devs for Planetside 2 stated that working on the PS3 client for the game would result in a better multi-core client for the PC too.